// Add New Level... private void addLevelToolStripMenuItem_Click(object sender, EventArgs e) { using (LevelAddForm form = new LevelAddForm(editorControl.World)) { if (form.ShowDialog(this) == DialogResult.OK) { Level level = new Level(form.LevelName, form.LevelWidth, form.LevelHeight, GameSettings.DEFAULT_TILE_LAYER_COUNT, form.LevelRoomSize, form.LevelZone); // Setup the level with default tiles. level.FillWithDefaultTiles(); editorControl.AddLevel(level, true); } } }
private void buttonTreeViewNewLevel_Click(object sender, EventArgs e) { using (LevelAddForm form = new LevelAddForm()) { if (form.ShowDialog(this) == DialogResult.OK) { Level level = new Level(form.LevelName, form.LevelWidth, form.LevelHeight, form.LevelLayerCount, form.LevelRoomSize, form.LevelZone); editorControl.AddLevel(level, true); treeViewWorld.SelectedNode = treeViewWorld.Nodes[0].Nodes[0].Nodes[treeViewWorld.Nodes[0].Nodes[0].Nodes.Count - 1]; } } }
// Add Level... private void addLevelToolStripMenuItem_Click(object sender, EventArgs e) { using (LevelAddForm form = new LevelAddForm()) { if (form.ShowDialog(this) == DialogResult.OK) { Level level = new Level(form.LevelName, form.LevelWidth, form.LevelHeight, form.LevelLayerCount, form.LevelRoomSize, form.LevelZone); editorControl.AddLevel(level, true); } } }