//-----------------------------------------------------------------------------
        // Constructor
        //-----------------------------------------------------------------------------
        public PropertyGridControl(EditorControl editorControl, PropertyGrid propertyGrid)
        {
            this.editorControl	= editorControl;
            this.propertyGrid	= propertyGrid;

            propertiesContainer = new PropertiesContainer(null);
            propertyGrid.SelectedObject = propertiesContainer;

            // Create property editor types.
            typeEditors = new Dictionary<string, CustomPropertyEditor>();
            typeEditors["sprite"]			= new ResourcePropertyEditor<Sprite>();
            typeEditors["animation"]		= new ResourcePropertyEditor<Animation>();
            typeEditors["collision_model"]	= new ResourcePropertyEditor<CollisionModel>();
            typeEditors["song"]				= new ResourcePropertyEditor<Song>();
            typeEditors["sound"]			= new ResourcePropertyEditor<Sound>();
            typeEditors["zone"]				= new ResourcePropertyEditor<Zone>();
            typeEditors["reward"]			= new RewardPropertyEditor(editorControl.RewardManager);
            typeEditors["text_message"]		= new TextMessagePropertyEditor();
            typeEditors["script"]			= new ScriptPropertyEditor();
            typeEditors["sprite_index"]		= new SpriteIndexComboBox();
            typeEditors["direction"]		= new DirectionPropertyEditor();
            typeEditors["angle"]			= null;
            typeEditors["enum"]				= new EnumComboBox();
            typeEditors["enum_flags"]		= null;
            typeEditors["dungeon"]			= new DungeonPropertyEditor();
            typeEditors["level"]			= new LevelPropertyEditor();
            /*
            // Initialize property type editors.
            foreach (KeyValuePair<string, CustomPropertyEditor> entry in typeEditors) {
                if (entry.Value != null)
                    entry.Value.Initialize(this);
            }*/
        }
        public void Initialize(EditorControl editorControl)
        {
            this.editorControl = editorControl;

            // Create custom property editor types.
            typeEditors["sprite"]			= new ResourcePropertyEditor<Sprite>();
            typeEditors["animation"]		= new ResourcePropertyEditor<Animation>();
            typeEditors["collision_model"]	= new ResourcePropertyEditor<CollisionModel>();
            typeEditors["song"]				= new ResourcePropertyEditor<Song>();
            typeEditors["sound"]			= new ResourcePropertyEditor<Sound>();
            typeEditors["zone"]				= new ResourcePropertyEditor<Zone>();
            typeEditors["reward"]			= new RewardPropertyEditor(editorControl.RewardManager);
            typeEditors["text_message"]		= new TextMessagePropertyEditor();
            typeEditors["script"]			= new ScriptPropertyEditor();
            typeEditors["sprite_index"]		= new SpriteIndexComboBox();
            typeEditors["direction"]		= new DirectionPropertyEditor();
            typeEditors["angle"]			= null;
            typeEditors["enum"]				= new EnumComboBox();
            typeEditors["enum_flags"]		= null;
            typeEditors["dungeon"]			= new DungeonPropertyEditor();
            typeEditors["level"]			= new LevelPropertyEditor();

            // Initialize the property editors.
            foreach (CustomPropertyEditor editor in typeEditors.Values.Where(e => e != null)) {
                editor.Initialize(this);
            }
        }