Example #1
0
        public LoopDurationInfo CalculateDuration(int previousCommandDuration)
        {
            var loopDurationInfo = new LoopDurationInfo();

            int totalDuration = 0;

            int duration  = previousCommandDuration;
            int startTime = 0;

            foreach (var c in this.LoopPart.Commands)
            {
                if (c is DurationCommand)
                {
                    duration = c.Command;
                    loopDurationInfo.LoopLastDurationChange = duration;
                }
                if (c is NoteCommand)
                {
                    // this is rediculous. I hope that loops that are reused all have the same duration going into them if they start with notes...
                    c.StartTime    = startTime;
                    c.Duration     = duration;
                    startTime     += duration;
                    totalDuration += duration;
                }
            }

            loopDurationInfo.LoopDuration = totalDuration;

            return(loopDurationInfo);
        }
Example #2
0
        public void FixDurations()
        {
            int currentTime     = 0;
            int currentDuration = 0;

            foreach (var c in Commands)
            {
                c.StartTime = currentTime;
                if (c is DurationCommand)
                {
                    currentDuration = c.Command;
                }
                if (c is NoteCommand)
                {
                    c.Duration = currentDuration;

                    currentTime += currentDuration;
                }
                if (c is CallLoopCommand)
                {
                    var loop         = c as CallLoopCommand;
                    var loopDuration = new LoopDurationInfo();
                    for (int i = 0; i < loop.LoopCount; ++i)
                    {
                        loopDuration = loop.CalculateDuration(currentDuration);
                    }

                    currentDuration = loopDuration.LoopLastDurationChange;
                    loop.Duration   = loopDuration.LoopDuration;
                    currentTime    += loopDuration.LoopDuration * loop.LoopCount;
                }
            }

            EndTime = currentTime;
        }