Example #1
0
        public static Mesh createPlane(int w, int h)
        {
            if (w <= 0 || h <= 0)
            {
                return(null);
            }
            CVF[] v = new CVF[(w + 1) * (h + 1)];
            int[] i = new int[w * h * 6];
            for (int x = 0; x <= w; x++)
            {
                for (int y = 0; y <= h; y++)
                {
                    v[x * (h + 1) + y] = new CVF(new Vector3((1.0f / w) * x - 0.5f, 0, (1.0f / h) * y - 0.5f), Vector3.UnitY, new Vector2((1.0f / w) * x, (1.0f / h) * y));
                }
            }
            int a = 0;

            for (int x = 0; x < w; x++)
            {
                for (int y = 0; y < h; y++)
                {
                    i[a++] = (h + 1) * x + y;
                    i[a++] = (h + 1) * (x + 1) + y;
                    i[a++] = (h + 1) * (x + 1) + y + 1;

                    i[a++] = (h + 1) * x + y;
                    i[a++] = (h + 1) * (x + 1) + y + 1;
                    i[a++] = (h + 1) * x + y + 1;
                }
            }
            return(new Mesh(v, i));
        }
Example #2
0
        public static Mesh CreateCubeMesh(float round)
        {
            CVF[]   v = new CVF[24];
            int     num = 0;
            Vector2 a = new Vector2(0), b = new Vector2(0, 1), c = new Vector2(1), d = new Vector2(1, 0);
            Vector3 norm = new Vector3(0, 0, -1);                 //Front

            v[num++] = new CVF(new Vector3(-1, -1, -1), norm, a); //0
            v[num++] = new CVF(new Vector3(1, -1, -1), norm, b);  //1
            v[num++] = new CVF(new Vector3(1, 1, -1), norm, c);   //2
            v[num++] = new CVF(new Vector3(-1, 1, -1), norm, d);  //3
            norm     = new Vector3(-1, 0, 0);                     //Left
            v[num++] = new CVF(new Vector3(-1, -1, 1), norm, a);  //4
            v[num++] = new CVF(new Vector3(-1, -1, -1), norm, b); //5
            v[num++] = new CVF(new Vector3(-1, 1, -1), norm, c);  //6
            v[num++] = new CVF(new Vector3(-1, 1, 1), norm, d);   //7
            norm     = new Vector3(0, 0, 1);                      //Back
            v[num++] = new CVF(new Vector3(1, -1, 1), norm, a);   //8
            v[num++] = new CVF(new Vector3(-1, -1, 1), norm, b);  //9
            v[num++] = new CVF(new Vector3(-1, 1, 1), norm, c);   //10
            v[num++] = new CVF(new Vector3(1, 1, 1), norm, d);    //11
            norm     = new Vector3(1, 0, 0);                      //Right
            v[num++] = new CVF(new Vector3(1, -1, -1), norm, a);  //12
            v[num++] = new CVF(new Vector3(1, -1, 1), norm, b);   //13
            v[num++] = new CVF(new Vector3(1, 1, 1), norm, c);    //14
            v[num++] = new CVF(new Vector3(1, 1, -1), norm, d);   //15
            norm     = new Vector3(0, 1, 0);                      //Top
            v[num++] = new CVF(new Vector3(-1, 1, -1), norm, a);  //16
            v[num++] = new CVF(new Vector3(1, 1, -1), norm, b);   //17
            v[num++] = new CVF(new Vector3(1, 1, 1), norm, c);    //18
            v[num++] = new CVF(new Vector3(-1, 1, 1), norm, d);   //19
            norm     = new Vector3(0, -1, 0);                     //Bottom
            v[num++] = new CVF(new Vector3(-1, -1, 1), norm, a);  //20
            v[num++] = new CVF(new Vector3(1, -1, 1), norm, b);   //21
            v[num++] = new CVF(new Vector3(1, -1, -1), norm, c);  //22
            v[num++] = new CVF(new Vector3(-1, -1, -1), norm, d); //23

            for (num = 0; num < 24; num++)
            {
                Vector3 normal0 = v[num].Normal, normal1 = v[num].Position;
                normal1.Normalize();
                round         = MathHelper.Clamp(round, 0, 1);
                v[num].Normal = normal0 * (1 - round) + normal1 * round;
            }

            int[] i = new int[36];
            for (int i0 = 0; i0 < 6; i0++)
            {
                i[(6 * i0)]     = 4 * i0;
                i[(6 * i0) + 1] = 4 * i0 + 2;
                i[(6 * i0) + 2] = 4 * i0 + 3;
                i[(6 * i0) + 3] = 4 * i0;
                i[(6 * i0) + 4] = 4 * i0 + 1;
                i[(6 * i0) + 5] = 4 * i0 + 2;
            }
            //0,2,3,
            //0,1,2,
            return(new Mesh(v, i));
        }
Example #3
0
        public static Mesh CreateCubeMesh(float round)
        {
            CVF[] v = new CVF[24];
            int num = 0;
            Vector2 a = new Vector2(0), b = new Vector2(0, 1), c = new Vector2(1), d = new Vector2(1, 0);
            Vector3 norm = new Vector3(0, 0, -1);//Front
            v[num++] = new CVF(new Vector3(-1, -1, -1), norm, a);//0
            v[num++] = new CVF(new Vector3(1, -1, -1), norm, b);//1
            v[num++] = new CVF(new Vector3(1, 1, -1), norm, c);//2
            v[num++] = new CVF(new Vector3(-1, 1, -1), norm, d);//3
            norm = new Vector3(-1, 0, 0);//Left
            v[num++] = new CVF(new Vector3(-1, -1, 1), norm, a);//4
            v[num++] = new CVF(new Vector3(-1, -1, -1), norm, b);//5
            v[num++] = new CVF(new Vector3(-1, 1, -1), norm, c);//6
            v[num++] = new CVF(new Vector3(-1, 1, 1), norm, d);//7
            norm = new Vector3(0, 0, 1);//Back
            v[num++] = new CVF(new Vector3(1, -1, 1), norm, a);//8
            v[num++] = new CVF(new Vector3(-1, -1, 1), norm, b);//9
            v[num++] = new CVF(new Vector3(-1, 1, 1), norm, c);//10
            v[num++] = new CVF(new Vector3(1, 1, 1), norm, d);//11
            norm = new Vector3(1, 0, 0);//Right
            v[num++] = new CVF(new Vector3(1, -1, -1), norm, a);//12
            v[num++] = new CVF(new Vector3(1, -1, 1), norm, b);//13
            v[num++] = new CVF(new Vector3(1, 1, 1), norm, c);//14
            v[num++] = new CVF(new Vector3(1, 1, -1), norm, d);//15
            norm = new Vector3(0, 1, 0);//Top
            v[num++] = new CVF(new Vector3(-1, 1, -1), norm, a);//16
            v[num++] = new CVF(new Vector3(1, 1, -1), norm, b);//17
            v[num++] = new CVF(new Vector3(1, 1, 1), norm, c);//18
            v[num++] = new CVF(new Vector3(-1, 1, 1), norm, d);//19
            norm = new Vector3(0, -1, 0);//Bottom
            v[num++] = new CVF(new Vector3(-1, -1, 1), norm, a);//20
            v[num++] = new CVF(new Vector3(1, -1, 1), norm, b);//21
            v[num++] = new CVF(new Vector3(1, -1, -1), norm, c);//22
            v[num++] = new CVF(new Vector3(-1, -1, -1), norm, d);//23

            for (num = 0; num < 24; num++)
            {
                Vector3 normal0 = v[num].Normal, normal1 = v[num].Position;
                normal1.Normalize();
                round = MathHelper.Clamp(round, 0, 1);
                v[num].Normal = normal0 * (1 - round) + normal1 * round;
            }

            int[] i = new int[36];
            for (int i0 = 0; i0 < 6; i0++)
            {
                i[(6 * i0)] = 4 * i0;
                i[(6 * i0) + 1] = 4 * i0 + 2;
                i[(6 * i0) + 2] = 4 * i0 + 3;
                i[(6 * i0) + 3] = 4 * i0;
                i[(6 * i0) + 4] = 4 * i0 + 1;
                i[(6 * i0) + 5] = 4 * i0 + 2;
            }
            //0,2,3,
            //0,1,2,
            return new Mesh(v, i);
        }
Example #4
0
 public Mesh(CVF[] v, int[] i)
 {
     vertices = v;
     indices = i;
 }
Example #5
0
 public Mesh(CVF[] v, int[] i, Material m)
 {
     vertices = v;
     indices = i;
     material = m;
 }
Example #6
0
        public static Mesh createPlane(int w, int h)
        {
            if (w <= 0 || h <= 0)
                return null;
            CVF[] v = new CVF[(w + 1) * (h + 1)];
            int[] i = new int[w * h * 6];
            for (int x = 0; x <= w; x++)
            {
                for (int y = 0; y <= h; y++)
                {
                    v[x * (h + 1) + y] = new CVF(new Vector3((1.0f / w) * x - 0.5f, 0, (1.0f / h) * y - 0.5f), Vector3.UnitY, new Vector2((1.0f / w) * x, (1.0f / h) * y));
                }
            }
            int a = 0;
            for (int x = 0; x < w; x++)
            {
                for (int y = 0; y < h; y++)
                {
                    i[a++] = (h + 1) * x + y;
                    i[a++] = (h + 1) * (x + 1) + y;
                    i[a++] = (h + 1) * (x + 1) + y + 1;

                    i[a++] = (h + 1) * x + y;
                    i[a++] = (h + 1) * (x + 1) + y + 1;
                    i[a++] = (h + 1) * x + y + 1;
                }
            }
            return new Mesh(v, i);
        }