Example #1
0
        public static Level LoadLevel(int levelNum)
        {
            NumberFormatInfo nfi = new CultureInfo("en-US", false).NumberFormat;
            Func<XElement, string, float> fParse = (e, n) => float.Parse(e.Attribute(n).Value, nfi);

            var doc = XDocument.Load("Levels\\Level1.xml");

            var level = new Level();

            level.Poligons = doc.Root.Elements("Scene").Elements("Poligon").Select(x =>
                {
                    var p = new Poligon();
                    p.Points = x.Elements("Point").Select(y => new Vector2(float.Parse(y.Attribute("x").Value), float.Parse(y.Attribute("y").Value))).ToArray();
                    return p;
                }
            ).ToList();

            level.Images = doc.Root.Elements("Scene").Elements("Image").Select(x =>
                {
                    var i = new Image();
                    i.pos = new Vector2(float.Parse(x.Attribute("x").Value), float.Parse(x.Attribute("y").Value));
                    i.textureName = x.Attribute("name").Value;
                    i.width = float.Parse(x.Attribute("w").Value);
                    i.height = float.Parse(x.Attribute("h").Value);
                    i.angle = float.Parse(x.Attribute("ang").Value);
                    return i;
                }
            ).ToList();

            level.Teleports = doc.Root.Elements("Scene").Elements("Teleport").Select(x =>
            {
                var t = new Teleport();
                Gate g = new Gate();

                g.Center = new Vector2(fParse(x, "x1"), fParse(x, "y1"));
                g.Angle = float.Parse(x.Attribute("ang1").Value);
                g.Teleport = t;
                t.GateA = g;

                g = new Gate();
                g.Center = new Vector2(fParse(x, "x2"), fParse(x, "y2"));
                g.Angle = float.Parse(x.Attribute("ang2").Value);
                g.Teleport = t;
                t.GateB = g;

                t.GateA.Pair = t.GateB;
                t.GateB.Pair = t.GateA;

                t.lenght = float.Parse(x.Attribute("len").Value);
                return t;
            }
            ).ToList();

            var player = new Player();
            player.Pos = new Vector2(float.Parse(doc.Root.Element("Player").Attribute("x").Value), float.Parse(doc.Root.Element("Player").Attribute("y").Value));
            player.direction = float.Parse(doc.Root.Element("Player").Attribute("direction").Value);
            level.Player = player;

            return level;
        }
Example #2
0
        public static Level LoadLevel(int levelNum)
        {
            NumberFormatInfo nfi = new CultureInfo("en-US", false).NumberFormat;
            Func <XElement, string, float> fParse = (e, n) => float.Parse(e.Attribute(n).Value, nfi);

            var doc = XDocument.Load("Levels\\Level1.xml");

            var level = new Level();

            level.Poligons = doc.Root.Elements("Scene").Elements("Poligon").Select(x =>
            {
                var p    = new Poligon();
                p.Points = x.Elements("Point").Select(y => new Vector2(float.Parse(y.Attribute("x").Value), float.Parse(y.Attribute("y").Value))).ToArray();
                return(p);
            }
                                                                                   ).ToList();

            level.Images = doc.Root.Elements("Scene").Elements("Image").Select(x =>
            {
                var i         = new Image();
                i.pos         = new Vector2(float.Parse(x.Attribute("x").Value), float.Parse(x.Attribute("y").Value));
                i.textureName = x.Attribute("name").Value;
                i.width       = float.Parse(x.Attribute("w").Value);
                i.height      = float.Parse(x.Attribute("h").Value);
                i.angle       = float.Parse(x.Attribute("ang").Value);
                return(i);
            }
                                                                               ).ToList();

            level.Teleports = doc.Root.Elements("Scene").Elements("Teleport").Select(x =>
            {
                var t  = new Teleport();
                Gate g = new Gate();

                g.Center   = new Vector2(fParse(x, "x1"), fParse(x, "y1"));
                g.Angle    = float.Parse(x.Attribute("ang1").Value);
                g.Teleport = t;
                t.GateA    = g;

                g          = new Gate();
                g.Center   = new Vector2(fParse(x, "x2"), fParse(x, "y2"));
                g.Angle    = float.Parse(x.Attribute("ang2").Value);
                g.Teleport = t;
                t.GateB    = g;

                t.GateA.Pair = t.GateB;
                t.GateB.Pair = t.GateA;

                t.lenght = float.Parse(x.Attribute("len").Value);
                return(t);
            }
                                                                                     ).ToList();

            var player = new Player();

            player.Pos       = new Vector2(float.Parse(doc.Root.Element("Player").Attribute("x").Value), float.Parse(doc.Root.Element("Player").Attribute("y").Value));
            player.direction = float.Parse(doc.Root.Element("Player").Attribute("direction").Value);
            level.Player     = player;

            return(level);
        }