protected void GamePlay20Button_Click(object sender, EventArgs e)
        {
            int      roundCount    = 20;
            CardDeck newDeck       = new CardDeck();
            CardHand PlayerOneHand = new CardHand(Player1Name.Text);
            CardHand PlayerTwoHand = new CardHand(Player2Name.Text);

            WarGame.Deal(newDeck, PlayerOneHand, PlayerTwoHand);
            WarGame.PlayThisManyRounds(PlayerOneHand, PlayerTwoHand, roundCount);
            GameResultsLabel.Text = WarGame.GamePlay;
            WarGame.GamePlay      = "";
            GamePlay20Button.Focus();
        }
        protected void GamePlayButton_Click(object sender, EventArgs e)
        {
            //Need: add time taken
            CardDeck newDeck       = new CardDeck();
            CardHand PlayerOneHand = new CardHand(Player1Name.Text);
            CardHand PlayerTwoHand = new CardHand(Player2Name.Text);

            WarGame.Deal(newDeck, PlayerOneHand, PlayerTwoHand);
            WarGame.PlayGame(PlayerOneHand, PlayerTwoHand);
            WarGame.GamePlay += String.Format("<br/><strong> {0} has won the game!</strong> <br/> Rounds played: {1} <br/>", WarGame.Winner, WarGame.RoundCount - 1);

            WarGame.GamePlay     += "This Game Took " + WarGame.GameEndTime.Subtract(WarGame.GameStartTime).ToString(@"ss\.ffff") + " seconds";
            GameResultsLabel.Text = WarGame.GamePlay;
            WarGame.ResetGamePlay();
            GamePlay20Button.Focus();
        }