Example #1
0
 // checking if the given VisualSpriteObject is same as this class
 // mapper class and make sure the object is valid
 public bool ContentsEqual(VisualSpriteObject vso)
 {
     return(name == vso.name &&
            prefabimage == vso.prefabimage &&
            Mathf.Approximately(minX, vso.minX) && Mathf.Approximately(maxX, vso.maxX) &&
            Mathf.Approximately(minY, vso.minY) && Mathf.Approximately(maxY, vso.maxY) &&
            color == vso.color &&
            depth == vso.depth &&
            label == vso.label);
 }
Example #2
0
 public void UpdateState(VisualSpriteObject vso)
 {
     if (!visualSprite.ContentsEqual(vso))
     {
         visualSprite = vso;
         // Updates color
         var    imgComp = gameObject.GetComponent <Image>();
         string label;
         if (visualSprite.showlabel)
         {
             Debug.Log(vso.label);
             gameObject.GetComponentInChildren <Text> ().text = visualSprite.label;
         }
         imgComp.color = visualSprite.color;
         // Transit to new state
         animator.UpdateVisualSprite(vso);
         animator.Animating = true;
     }
 }
Example #3
0
        // Starts rendering, this method is called by the VisualiserController
        public void Init(VisualSpriteObject vso)
        {
            // Binds visual sprite
            visualSprite = vso;
            // Sets game object name
            gameObject.name = visualSprite.name;
            // Sets up size, position and rotation
            UpdateRect();
            // Renders name text on the sprite
            if (visualSprite.showname || visualSprite.showlabel)
            {
                var emptyUIObject = Resources.Load <GameObject>("EmptyUIObject");
                var spriteName    = Instantiate(emptyUIObject);
                var label         = spriteName.AddComponent <Text>();
                label.font  = Resources.Load <Font>("Arial");
                label.color = Color.black;
                if (visualSprite.showname)
                {
                    label.text = visualSprite.name;
                }
                else
                {
                    label.text = visualSprite.label;
                }
                label.alignment            = TextAnchor.MiddleCenter;
                label.resizeTextForBestFit = true;
                var nameRectTransform = spriteName.GetComponent <RectTransform>();
                nameRectTransform.anchorMin = new Vector2(0, 0);
                nameRectTransform.anchorMax = new Vector2(1, 1);
                nameRectTransform.offsetMin = new Vector2(0, 0);
                nameRectTransform.offsetMax = new Vector2(0, 0);
                spriteName.transform.SetParent(gameObject.transform, false);
            }
            // Sets sprite colour
            var image = gameObject.GetComponent <Image>();

            image.color = visualSprite.color;
            // Sets default opacity of sprite
            var canvasGroup = gameObject.GetComponent <CanvasGroup>();

            canvasGroup.alpha = 0;
        }