Example #1
0
        public static Vector2 GetCollisionPoint(Skillshot skillshot)
        {
            var collisions = new List <DetectedCollision>();
            var from       = skillshot.GetMissilePosition(0);

            skillshot.ForceDisabled = false;
            if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.Minions))
            {
                var minions = new List <Obj_AI_Minion>();
                minions.AddRange(GameObjects.Jungle.Where(i => i.IsValidTarget(1200, true, from.ToVector3())));
                minions.AddRange(
                    GameObjects.Minions.Where(
                        i =>
                        i.IsValidTarget(1200, false, @from.ToVector3()) &&
                        (skillshot.Unit.Team == Program.Player.Team
                                ? i.Team != Program.Player.Team
                                : i.Team == Program.Player.Team) && (i.IsMinion() || i.IsPet())));
                collisions.AddRange(
                    from minion in minions
                    let pred =
                        FastPrediction(
                            @from,
                            minion,
                            Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)),
                            skillshot.SpellData.MissileSpeed)
                        let pos                 = pred.PredictedPos
                                          let w =
                            skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0)
                            - pos.Distance(@from, skillshot.End, true)
                            where w > 0
                            select
                            new DetectedCollision
                {
                    Position =
                        pos.LSProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30,
                    Unit = minion, Type = CollisionableObjects.Minions, Distance = pos.Distance(@from),
                    Diff = w
                });
            }
            if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.Heroes))
            {
                collisions.AddRange(
                    from hero in GameObjects.AllyHeroes.Where(i => i.IsValidTarget(1200, false) && !i.IsMe)
                    let pred =
                        FastPrediction(
                            @from,
                            hero,
                            Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)),
                            skillshot.SpellData.MissileSpeed)
                        let pos                 = pred.PredictedPos
                                          let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true)
                                                  where w > 0
                                                  select
                                                  new DetectedCollision
                {
                    Position =
                        pos.LSProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30,
                    Unit = hero, Type = CollisionableObjects.Heroes, Distance = pos.Distance(@from),
                    Diff = w
                });
            }
            if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.YasuoWall) &&
                GameObjects.AllyHeroes.Any(i => i.ChampionName == "Yasuo"))
            {
                var wall =
                    GameObjects.AllGameObjects.FirstOrDefault(
                        i => i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase));
                if (wall != null)
                {
                    var level         = wall.Name.Substring(wall.Name.Length - 6, 1);
                    var wallWidth     = 300 + 50 * Convert.ToInt32(level);
                    var wallPos       = wall.Position.ToVector2();
                    var wallDirection = (wallPos - wallCastedPos).LSNormalized().Perpendicular();
                    var wallStart     = wallPos + wallWidth / 2f * wallDirection;
                    var wallEnd       = wallStart - wallWidth * wallDirection;
                    var wallPolygon   = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon();
                    var intersections = new List <Vector2>();
                    for (var i = 0; i < wallPolygon.Points.Count; i++)
                    {
                        var inter =
                            wallPolygon.Points[i].Intersection(
                                wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0],
                                @from,
                                skillshot.End);
                        if (inter.Intersects)
                        {
                            intersections.Add(inter.Point);
                        }
                    }
                    if (intersections.Count > 0)
                    {
                        var intersection = intersections.OrderBy(item => item.Distance(@from)).ToList()[0];
                        var collisionT   = Variables.TickCount
                                           + Math.Max(
                            0,
                            skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick))
                                           + 100
                                           + 1000
                                           * (Math.Abs(skillshot.SpellData.MissileSpeed - int.MaxValue) > 0
                                                ? intersection.Distance(@from) / skillshot.SpellData.MissileSpeed
                                                : 0);
                        if (collisionT - wallCastT < 4000)
                        {
                            if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine)
                            {
                                skillshot.ForceDisabled = true;
                            }
                            return(intersection);
                        }
                    }
                }
            }
            return(collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).First().Position : new Vector2());
        }
Example #2
0
 public void OnUpdate()
 {
     if (this.SpellData.CollisionObjects.GetFlags().Any() && Variables.TickCount - this.lastCollisionCalc > 50)
     {
         this.lastCollisionCalc = Variables.TickCount;
         this.collisionEnd = Collision.GetCollisionPoint(this);
     }
     if (this.SpellData.Type == SkillShotType.SkillshotMissileLine)
     {
         this.Rectangle = new Geometry.Rectangle(
             this.GetMissilePosition(0),
             this.CollisionEnd,
             this.SpellData.Radius);
         this.UpdatePolygon();
     }
     if (this.SpellData.MissileFollowsUnit && this.Unit.IsVisible)
     {
         this.End = this.Unit.ServerPosition.ToVector2();
         this.Direction = (this.End - this.Start).LSNormalized();
         this.UpdatePolygon();
     }
     if (this.SpellData.SpellName == "TaricE")
     {
         this.Start = this.Unit.ServerPosition.ToVector2();
         this.End = this.Start + this.Direction * this.SpellData.Range;
         this.Rectangle = new Geometry.Rectangle(this.Start, this.End, this.SpellData.Radius);
         this.UpdatePolygon();
     }
     if (this.SpellData.SpellName == "SionR")
     {
         if (this.helperTick == 0)
         {
             this.helperTick = this.StartTick;
         }
         this.SpellData.MissileSpeed = (int)this.Unit.MoveSpeed;
         if (this.Unit.LSIsValidTarget(float.MaxValue, false))
         {
             if (!this.Unit.HasBuff("SionR") && Variables.TickCount - this.helperTick > 600)
             {
                 this.StartTick = 0;
             }
             else
             {
                 this.StartTick = Variables.TickCount - this.SpellData.Delay;
                 this.Start = this.Unit.ServerPosition.ToVector2();
                 this.End = this.Unit.ServerPosition.ToVector2()
                            + 1000 * this.Unit.Direction.ToVector2().Perpendicular();
                 this.Direction = (this.End - this.Start).LSNormalized();
                 this.UpdatePolygon();
             }
         }
         else
         {
             this.StartTick = 0;
         }
     }
     if (this.SpellData.FollowCaster)
     {
         this.Circle.Center = this.Unit.ServerPosition.ToVector2();
         this.UpdatePolygon();
     }
 }
Example #3
0
 public void OnUpdate()
 {
     if (this.SpellData.CollisionObjects.GetFlags().Any() && Variables.TickCount - this.lastCollisionCalc > 50)
     {
         this.lastCollisionCalc = Variables.TickCount;
         this.collisionEnd      = Collision.GetCollisionPoint(this);
     }
     if (this.SpellData.Type == SkillShotType.SkillshotMissileLine)
     {
         this.Rectangle = new Geometry.Rectangle(
             this.GetMissilePosition(0),
             this.CollisionEnd,
             this.SpellData.Radius);
         this.UpdatePolygon();
     }
     if (this.SpellData.MissileFollowsUnit && this.Unit.IsVisible)
     {
         this.End       = this.Unit.ServerPosition.ToVector2();
         this.Direction = (this.End - this.Start).LSNormalized();
         this.UpdatePolygon();
     }
     if (this.SpellData.SpellName == "TaricE")
     {
         this.Start     = this.Unit.ServerPosition.ToVector2();
         this.End       = this.Start + this.Direction * this.SpellData.Range;
         this.Rectangle = new Geometry.Rectangle(this.Start, this.End, this.SpellData.Radius);
         this.UpdatePolygon();
     }
     if (this.SpellData.SpellName == "SionR")
     {
         if (this.helperTick == 0)
         {
             this.helperTick = this.StartTick;
         }
         this.SpellData.MissileSpeed = (int)this.Unit.MoveSpeed;
         if (this.Unit.IsValidTarget(float.MaxValue, false))
         {
             if (!this.Unit.HasBuff("SionR") && Variables.TickCount - this.helperTick > 600)
             {
                 this.StartTick = 0;
             }
             else
             {
                 this.StartTick = Variables.TickCount - this.SpellData.Delay;
                 this.Start     = this.Unit.ServerPosition.ToVector2();
                 this.End       = this.Unit.ServerPosition.ToVector2()
                                  + 1000 * this.Unit.Direction.ToVector2().Perpendicular();
                 this.Direction = (this.End - this.Start).LSNormalized();
                 this.UpdatePolygon();
             }
         }
         else
         {
             this.StartTick = 0;
         }
     }
     if (this.SpellData.FollowCaster)
     {
         this.Circle.Center = this.Unit.ServerPosition.ToVector2();
         this.UpdatePolygon();
     }
 }
Example #4
0
 public Skillshot(
     DetectionType detectionType,
     SpellData spellData,
     int startT,
     Vector2 start,
     Vector2 end,
     Obj_AI_Base unit,
     MissileClient missile = null)
 {
     this.DetectionType = detectionType;
     this.SpellData = spellData;
     this.StartTick = startT;
     this.Start = start;
     this.End = end;
     this.Direction = (end - start).LSNormalized();
     this.Unit = unit;
     this.Missile = missile;
     switch (spellData.Type)
     {
         case SkillShotType.SkillshotCircle:
             this.Circle = new Geometry.Circle(this.CollisionEnd, spellData.Radius);
             break;
         case SkillShotType.SkillshotLine:
             this.Rectangle = new Geometry.Rectangle(this.Start, this.CollisionEnd, spellData.Radius);
             break;
         case SkillShotType.SkillshotMissileLine:
             this.Rectangle = new Geometry.Rectangle(this.Start, this.CollisionEnd, spellData.Radius);
             break;
         case SkillShotType.SkillshotCone:
             this.Sector = new Geometry.Sector(
                 start,
                 this.CollisionEnd - start,
                 spellData.Radius * (float)Math.PI / 180,
                 spellData.Range);
             break;
         case SkillShotType.SkillshotRing:
             this.Ring = new Geometry.Ring(this.CollisionEnd, spellData.Radius, spellData.RingRadius);
             break;
         case SkillShotType.SkillshotArc:
             this.Arc = new Geometry.Arc(
                 start,
                 end,
                 Config.SkillShotsExtraRadius + (int)Program.Player.BoundingRadius);
             break;
     }
     this.UpdatePolygon();
 }
Example #5
0
 public static Vector2 GetCollisionPoint(Skillshot skillshot)
 {
     var collisions = new List<DetectedCollision>();
     var from = skillshot.GetMissilePosition(0);
     skillshot.ForceDisabled = false;
     if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.Minions))
     {
         var minions = new List<Obj_AI_Minion>();
         minions.AddRange(GameObjects.Jungle.Where(i => i.IsValidTarget(1200, true, from.ToVector3())));
         minions.AddRange(
             GameObjects.Minions.Where(
                 i =>
                 i.IsValidTarget(1200, false, @from.ToVector3())
                 && (skillshot.Unit.Team == ObjectManager.Player.Team
                         ? i.Team != ObjectManager.Player.Team
                         : i.Team == ObjectManager.Player.Team) && (i.IsMinion() || i.IsPet())));
         collisions.AddRange(
             from minion in minions
             let pred =
                 FastPrediction(
                     @from,
                     minion,
                     Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)),
                     skillshot.SpellData.MissileSpeed)
             let pos = pred.PredictedPos
             let w =
                 skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0)
                 - pos.Distance(@from, skillshot.End, true)
             where w > 0
             select
                 new DetectedCollision
                     {
                         Position =
                             pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30,
                         Unit = minion, Type = CollisionableObjects.Minions, Distance = pos.Distance(@from),
                         Diff = w
                     });
     }
     if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.Heroes))
     {
         collisions.AddRange(
             from hero in GameObjects.AllyHeroes.Where(i => i.IsValidTarget(1200, false) && !i.IsMe)
             let pred =
                 FastPrediction(
                     @from,
                     hero,
                     Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)),
                     skillshot.SpellData.MissileSpeed)
             let pos = pred.PredictedPos
             let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true)
             where w > 0
             select
                 new DetectedCollision
                     {
                         Position =
                             pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30,
                         Unit = hero, Type = CollisionableObjects.Heroes, Distance = pos.Distance(@from),
                         Diff = w
                     });
     }
     if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.YasuoWall)
         && GameObjects.AllyHeroes.Any(i => i.ChampionName == "Yasuo"))
     {
         var wall =
             GameObjects.AllGameObjects.FirstOrDefault(
                 i => i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase));
         if (wall != null)
         {
             var level = wall.Name.Substring(wall.Name.Length - 6, 1);
             var wallWidth = 300 + 50 * Convert.ToInt32(level);
             var wallDirection = (wall.Position.ToVector2() - wallCastedPos).Normalized().Perpendicular();
             var wallStart = wall.Position.ToVector2() + wallWidth / 2f * wallDirection;
             var wallEnd = wallStart - wallWidth * wallDirection;
             var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon();
             var intersections = new List<Vector2>();
             for (var i = 0; i < wallPolygon.Points.Count; i++)
             {
                 var inter =
                     wallPolygon.Points[i].Intersection(
                         wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0],
                         @from,
                         skillshot.End);
                 if (inter.Intersects)
                 {
                     intersections.Add(inter.Point);
                 }
             }
             if (intersections.Count > 0)
             {
                 var intersection = intersections.OrderBy(item => item.Distance(@from)).ToList()[0];
                 var collisionT = Variables.TickCount
                                  + Math.Max(
                                      0,
                                      skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick))
                                  + 100 + 1000 * intersection.Distance(@from) / skillshot.SpellData.MissileSpeed;
                 if (collisionT - wallCastT < 4000)
                 {
                     if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine)
                     {
                         skillshot.ForceDisabled = true;
                     }
                     return intersection;
                 }
             }
         }
     }
     return collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).First().Position : new Vector2();
 }