public void ConstructionTest() { var edge = new Mock<IEdge>(); var owner = new Mock<IPlayer>(); var road = new Road(edge.Object, owner.Object); Assert.NotNull(road); Assert.Equal(edge.Object, road.Edge); Assert.Equal(owner.Object, road.Owner); }
public IRoad BuildRoad(IEdge edge, IPlayer owner) { if (edge == null) throw new ArgumentNullException(nameof(edge)); if (owner == null) throw new ArgumentNullException(nameof(owner)); if (!Edges.Contains(edge)) throw new ArgumentException("Edge does not exist on the board"); if (roads.Any(r => r.Edge == edge)) throw new ArgumentException("There already is a road build on the given edge"); if (Tiles.Where(t => t.IsAdjacentTo(edge)).All(t => t.Rawmaterial == MaterialType.Sea)) throw new ArgumentException("Can't build roads on sea!"); var adjacentVertices = Vertices.Where(v => v.IsAdjacentTo(edge)); var adjacentEdges = Edges.Where(e => e.IsAdjacentTo(edge)); //CvB Todo: fix readability if (establishments.All(e => !adjacentVertices.Contains(e.Vertex) || e.Owner != owner) && roads.All(r => !adjacentEdges.Contains(r.Edge) || r.Owner != owner)) throw new ArgumentException("Road should have an adjacent establisment or road of the player"); var road = new Road(edge, owner); roads.Add(road); logger.Info($"Road build; Player {owner.Name}, {edge.ToString()}"); return road; }