/// <summary>
        /// When new client is added
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public async void ClientAdded(object sender, EventArgs e)
        {
            var socket = ((CustomEventArgs)e).ClientSocket;

            var clientReader = new DataReader(socket.InputStream);
            clientReader.InputStreamOptions = InputStreamOptions.Partial;

            string clientName;

            while (true)
            {
                uint sizeFieldCount = await clientReader.LoadAsync(sizeof(uint));
                if (sizeFieldCount != sizeof(uint))
                {
                    // The underlying socket was closed before we were able to read the whole data.
                    return;
                }
                uint bytesLength = clientReader.ReadUInt32();
                uint actualBytesLength = await clientReader.LoadAsync(bytesLength);
                if (bytesLength != actualBytesLength)
                {
                    // The underlying socket was closed before we were able to read the whole data.
                    return;
                }
                var buffer = new byte[bytesLength];
                clientReader.ReadBytes(buffer);
                clientName = Encoding.Unicode.GetString(buffer);

                var newClient = new ConnectedClient(clientName, socket);
                clients.Add(newClient);
                break;
            }

            OnClientConnected(socket, clientName);

            foreach (var client in clients)
                SendUsersList(client.Connection, client.UserName, clientName, ChatHelper.CONNECTED);

            var state = new ChatHelper.StateObject
            {
                InputStream = socket.InputStream
            };

            var dataReader = new DataReader(socket.InputStream);


            var buff = new byte[dataReader.UnconsumedBufferLength];
            dataReader.ReadBytes(buff);

            //ChatHelper.WriteToEventLog(Log.ClientConnected, EventLogEntryType.Information);
        }
        /// <summary>
        /// When new client is added
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public void ClientAdded(object sender, EventArgs e)
        {
            var socket = ((CustomEventArgs) e).ClientSocket;
            var bytes = new byte[1024];
            var bytesRead = socket.Receive(bytes);
           
            var newUserName = Encoding.Unicode.GetString(bytes, 0, bytesRead);
            
            if (clients.Any(client => client.UserName == newUserName))
            {
                SendNameAlreadyExist(socket,newUserName);
                return;
            }

            var newClient = new ConnectedClient(newUserName, socket);
            clients.Add(newClient);
            
            OnClientConnected(socket, newUserName);

            foreach (var client in clients)
                SendUsersList(client.Connection, client.UserName, newUserName, ChatHelper.CONNECTED);
           
            var state = new ChatHelper.StateObject
            {
                InputStream = socket
            };
            
            socket.BeginReceive(state.Buffer, 0, ChatHelper.StateObject.BUFFER_SIZE, 0,
            OnReceive, state);

            ChatHelper.WriteToEventLog(Log.ClientConnected, EventLogEntryType.Information);
        }