public void ExecuteCommand(int number) { if (this.CurrentState == State.MainMenu) { switch (number) { case 1: this.World = new World(); break; case 2: this.World.ActiveCivilization = new Civilization(); break; case 3: this.World.ActiveCivilization.Settlement = new Settlement(); break; default: throw new InvalidCommandException(); } } }
internal BrowseWorld(World world) { this.GameWorld = world; this.View = new Camera(GameWorld.Origin); }
public void New() { this.World = new World(); }