Example #1
0
        public SpriteRenderer(AssetCabinet file) :
            this(file, 0, UnityClassID.SpriteRenderer, UnityClassID.SpriteRenderer)
        {
            file.ReplaceSubfile(-1, this, null);

            base.SetDefaults();
        }
Example #2
0
 public Texture2D(AssetCabinet file) :
     this(file, 0, UnityClassID.Texture2D, UnityClassID.Texture2D)
 {
     file.ReplaceSubfile(-1, this, null);
     file.Parser.Textures.Add(this);
     m_TextureSettings = new GLTextureSettings();
 }
Example #3
0
        public MeshRenderer(AssetCabinet file) :
            this(file, 0, UnityClassID.MeshRenderer, UnityClassID.MeshRenderer)
        {
            file.ReplaceSubfile(-1, this, null);

            SetDefaults();
        }
Example #4
0
        public Shader(AssetCabinet file) :
            this(file, 0, UnityClassID.Shader, UnityClassID.Shader)
        {
            file.ReplaceSubfile(-1, this, null);

            m_Dependencies = new List <PPtr <Shader> >();
        }
Example #5
0
        public SpriteRenderer(AssetCabinet file)
            : this(file, 0, UnityClassID.SpriteRenderer, UnityClassID.SpriteRenderer)
        {
            file.ReplaceSubfile(-1, this, null);

            base.SetDefaults();
        }
Example #6
0
        public MeshRenderer(AssetCabinet file)
            : this(file, 0, UnityClassID.MeshRenderer, UnityClassID.MeshRenderer)
        {
            file.ReplaceSubfile(-1, this, null);

            SetDefaults();
        }
Example #7
0
        public Shader(AssetCabinet file)
            : this(file, 0, UnityClassID.Shader, UnityClassID.Shader)
        {
            file.ReplaceSubfile(-1, this, null);

            m_Dependencies = new List<PPtr<Shader>>();
        }
Example #8
0
 public GameObject(AssetCabinet file)
     : this(file, 0, UnityClassID.GameObject, UnityClassID.GameObject)
 {
     file.ReplaceSubfile(-1, this, null);
     m_Component = new List<KeyValuePair<UnityClassID, PPtr<Component>>>(1);
     m_Layer = 20;
     m_isActive = true;
 }
Example #9
0
        public ParticleRenderer(AssetCabinet file) :
            this(file, 0, UnityClassID.ParticleRenderer, UnityClassID.ParticleRenderer)
        {
            file.ReplaceSubfile(-1, this, null);

            base.SetDefaults();
            UV_Animation = new UVAnimation();
        }
Example #10
0
 public GameObject(AssetCabinet file) :
     this(file, 0, UnityClassID.GameObject, UnityClassID.GameObject)
 {
     file.ReplaceSubfile(-1, this, null);
     m_Component = new List <KeyValuePair <UnityClassID, PPtr <Component> > >(1);
     m_Layer     = 20;
     m_isActive  = true;
 }
Example #11
0
 public Material(AssetCabinet file) :
     this(file, 0, UnityClassID.Material, UnityClassID.Material)
 {
     file.ReplaceSubfile(-1, this, null);
     if (file.VersionNumber >= AssetCabinet.VERSION_5_0_0)
     {
         stringTagMap = new List <KeyValuePair <FastPropertyName, FastPropertyName> >();
     }
     m_SavedProperties = new UnityPropertySheet(file);
 }
        public SkinnedMeshRenderer(AssetCabinet file) :
            this(file, 0, UnityClassID.SkinnedMeshRenderer, UnityClassID.SkinnedMeshRenderer)
        {
            file.ReplaceSubfile(-1, this, null);

            base.SetDefaults();
            m_UpdateWhenOffScreen = true;
            m_BlendShapeWeights   = new List <float>();
            m_AABB = new AABB();
        }
Example #13
0
        public ParticleSystemRenderer(AssetCabinet file) :
            this(file, 0, UnityClassID.ParticleSystemRenderer, UnityClassID.ParticleSystemRenderer)
        {
            file.ReplaceSubfile(-1, this, null);

            base.SetDefaults();
            m_Mesh  = new PPtr <Mesh>((Component)null);
            m_Mesh1 = new PPtr <Mesh>((Component)null);
            m_Mesh2 = new PPtr <Mesh>((Component)null);
            m_Mesh3 = new PPtr <Mesh>((Component)null);
        }
Example #14
0
        public Mesh(AssetCabinet file) :
            this(file, 0, UnityClassID.Mesh, UnityClassID.Mesh)
        {
            file.ReplaceSubfile(-1, this, null);

            m_Shapes         = new BlendShapeData();
            m_IsReadable     = true;
            m_KeepVertices   = true;
            m_KeepIndices    = true;
            m_CompressedMesh = new CompressedMesh();
            m_LocalAABB      = new AABB();
            m_MeshUsageFlags = 1;
        }
Example #15
0
File: Mesh.cs Project: kkdevs/sb3u
        public Mesh(AssetCabinet file) :
            this(file, 0, UnityClassID.Mesh, UnityClassID.Mesh)
        {
            file.ReplaceSubfile(-1, this, null);

            m_Shapes = new BlendShapeData();
            if (file.VersionNumber >= AssetCabinet.VERSION_5_0_0)
            {
                m_StreamCompression = 1;
            }
            m_IsReadable     = true;
            m_KeepVertices   = true;
            m_KeepIndices    = true;
            m_CompressedMesh = new CompressedMesh(file.VersionNumber);
            m_LocalAABB      = new AABB();
            m_MeshUsageFlags = 1;
            if (file.VersionNumber >= AssetCabinet.VERSION_5_0_0)
            {
                m_BakedConvexCollisionMesh   = new byte[0];
                m_BakedTriangleCollisionMesh = new byte[0];
            }
        }
Example #16
0
 public MonoBehaviour(AssetCabinet file, UnityClassID classID1)
     : this(file, 0, classID1, UnityClassID.MonoBehaviour)
 {
     file.ReplaceSubfile(-1, this, null);
 }
 public EllipsoidParticleEmitter(AssetCabinet file)
     : this(file, 0, UnityClassID.EllipsoidParticleEmitter, UnityClassID.EllipsoidParticleEmitter)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #18
0
 public Material(AssetCabinet file)
     : this(file, 0, UnityClassID.Material, UnityClassID.Material)
 {
     file.ReplaceSubfile(-1, this, null);
     m_SavedProperties = new UnityPropertySheet(file);
 }
Example #19
0
 public Light(AssetCabinet file) :
     this(file, 0, UnityClassID.Light, UnityClassID.Light)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #20
0
 public Camera(AssetCabinet file) :
     this(file, 0, UnityClassID.Camera, UnityClassID.Camera)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #21
0
 public CharacterJoint(AssetCabinet file) :
     this(file, 0, UnityClassID.CharacterJoint, UnityClassID.CharacterJoint)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #22
0
 public Material(AssetCabinet file) :
     this(file, 0, UnityClassID.Material, UnityClassID.Material)
 {
     file.ReplaceSubfile(-1, this, null);
     m_SavedProperties = new UnityPropertySheet(file);
 }
Example #23
0
 public Texture2D(AssetCabinet file)
     : this(file, 0, UnityClassID.Texture2D, UnityClassID.Texture2D)
 {
     file.ReplaceSubfile(-1, this, null);
     file.Parser.Textures.Add(this);
     m_TextureSettings = new GLTextureSettings();
 }
Example #24
0
 public MeshFilter(AssetCabinet file) :
     this(file, 0, UnityClassID.MeshFilter, UnityClassID.MeshFilter)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #25
0
 public CapsuleCollider(AssetCabinet file)
     : this(file, 0, UnityClassID.CapsuleCollider, UnityClassID.CapsuleCollider)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #26
0
 public Projector(AssetCabinet file)
     : this(file, 0, UnityClassID.Projector, UnityClassID.Projector)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #27
0
 public FlareLayer(AssetCabinet file)
     : this(file, 0, UnityClassID.FlareLayer, UnityClassID.FlareLayer)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #28
0
 public RigidBody(AssetCabinet file)
     : this(file, 0, UnityClassID.Rigidbody, UnityClassID.Rigidbody)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #29
0
 public Avatar(AssetCabinet file)
     : this(file, 0, UnityClassID.Avatar, UnityClassID.Avatar)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #30
0
 public ParticleAnimator(AssetCabinet file) :
     this(file, 0, UnityClassID.ParticleAnimator, UnityClassID.ParticleAnimator)
 {
     file.ReplaceSubfile(-1, this, null);
 }
 public LinkToGameObject225(AssetCabinet file) :
     this(file, 0, UnityClassID.LinkToGameObject225, UnityClassID.LinkToGameObject225)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #32
0
 public PhysicMaterial(AssetCabinet file) :
     this(file, 0, UnityClassID.PhysicMaterial, UnityClassID.PhysicMaterial)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #33
0
 public MultiLink(AssetCabinet file) :
     this(file, 0, UnityClassID.MultiLink, UnityClassID.MultiLink)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #34
0
 public CapsuleCollider(AssetCabinet file) :
     this(file, 0, UnityClassID.CapsuleCollider, UnityClassID.CapsuleCollider)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #35
0
 public Camera(AssetCabinet file)
     : this(file, 0, UnityClassID.Camera, UnityClassID.Camera)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #36
0
 public Transform(AssetCabinet file) :
     this(file, 0, UnityClassID.Transform, UnityClassID.Transform)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #37
0
 public MonoScript(AssetCabinet file)
     : this(file, 0, UnityClassID.MonoScript, UnityClassID.MonoScript)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #38
0
 public LinkToGameObject223(AssetCabinet file)
     : this(file, 0, UnityClassID.LinkToGameObject223, UnityClassID.LinkToGameObject223)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #39
0
 public Sprite(AssetCabinet file)
     : this(file, 0, UnityClassID.Sprite, UnityClassID.Sprite)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #40
0
 public AssetBundleManifest(AssetCabinet file)
     : this(file, 0, UnityClassID.AssetBundleManifest, UnityClassID.AssetBundleManifest)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #41
0
 public AnimatorController(AssetCabinet file)
     : this(file, 0, UnityClassID.AnimatorController, UnityClassID.AnimatorController)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #42
0
 public Sprite(AssetCabinet file) :
     this(file, 0, UnityClassID.Sprite, UnityClassID.Sprite)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #43
0
 public TextAsset(AssetCabinet file)
     : this(file, 0, UnityClassID.TextAsset, UnityClassID.TextAsset)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #44
0
 public AudioListener(AssetCabinet file)
     : this(file, 0, UnityClassID.AudioListener, UnityClassID.AudioListener)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #45
0
 public AnimationClip(AssetCabinet file) :
     this(file, 0, UnityClassID.AnimationClip, UnityClassID.AnimationClip)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #46
0
 public Canvas(AssetCabinet file) :
     this(file, 0, UnityClassID.Canvas, UnityClassID.Canvas)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #47
0
 public AnimatorOverrideController(AssetCabinet file) :
     this(file, 0, UnityClassID.AnimatorOverrideController, UnityClassID.AnimatorOverrideController)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #48
0
 public MeshFilter(AssetCabinet file)
     : this(file, 0, UnityClassID.MeshFilter, UnityClassID.MeshFilter)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #49
0
 public Light(AssetCabinet file)
     : this(file, 0, UnityClassID.Light, UnityClassID.Light)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #50
0
 public Projector(AssetCabinet file) :
     this(file, 0, UnityClassID.Projector, UnityClassID.Projector)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #51
0
 public ParticleAnimator(AssetCabinet file)
     : this(file, 0, UnityClassID.ParticleAnimator, UnityClassID.ParticleAnimator)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #52
0
 public EllipsoidParticleEmitter(AssetCabinet file) :
     this(file, 0, UnityClassID.EllipsoidParticleEmitter, UnityClassID.EllipsoidParticleEmitter)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #53
0
        public Mesh(AssetCabinet file)
            : this(file, 0, UnityClassID.Mesh, UnityClassID.Mesh)
        {
            file.ReplaceSubfile(-1, this, null);

            m_Shapes = new BlendShapeData();
            m_IsReadable = true;
            m_KeepVertices = true;
            m_KeepIndices = true;
            m_CompressedMesh = new CompressedMesh();
            m_LocalAABB = new AABB();
            m_MeshUsageFlags = 1;
        }
Example #54
0
 public Avatar(AssetCabinet file) :
     this(file, 0, UnityClassID.Avatar, UnityClassID.Avatar)
 {
     file.ReplaceSubfile(-1, this, null);
 }
Example #55
0
 public AudioSource(AssetCabinet file)
     : this(file, 0, UnityClassID.AudioSource, UnityClassID.AudioSource)
 {
     file.ReplaceSubfile(-1, this, null);
 }