private void OnLoadDataTableSuccess(object sender, GameFramework.DataTable.LoadDataTableSuccessEventArgs e)
 {
     m_EventComponent.Fire(this, LoadDataTableSuccessEventArgs.Create(e));
 }
 private void OnReadDataSuccess(object sender, ReadDataSuccessEventArgs e)
 {
     m_EventComponent.Raise(this, LoadDataTableSuccessEventArgs.Create(e));
 }