Example #1
0
        /// <summary>
        /// Convert a <see c_ref="Color" /> value to an equivalent <see c_ref="HSBColor" /> value.
        /// </summary>
        /// <remarks>
        /// This method is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky.
        /// </remarks>
        /// <param name="rgbColor">The <see c_ref="Color" /> struct to be converted</param>
        /// <returns>An equivalent <see c_ref="HSBColor" /> struct</returns>
        public static HSBColor FromRGB(Color rgbColor)
        {
            double r = rgbColor.R / 255.0;
            double g = rgbColor.G / 255.0;
            double b = rgbColor.B / 255.0;

            double min = Math.Min(Math.Min(r, g), b);
            double max = Math.Max(Math.Max(r, g), b);

            HSBColor hsbColor = new HSBColor(rgbColor.A, 0, 0, 0);

            hsbColor.B = (byte)(max * 255.0 + 0.5);

            double delta = max - min;

            if (max != 0.0)
            {
                hsbColor.S = (byte)(delta / max * 255.0 + 0.5);
            }
            else
            {
                hsbColor.S = 0;
                hsbColor.H = 0;
                return(hsbColor);
            }

            double h;

            if (r == max)
            {
                h = (g - b) / delta;                            // between yellow & magenta
            }
            else if (g == max)
            {
                h = 2 + (b - r) / delta;                        // between cyan & yellow
            }
            else
            {
                h = 4 + (r - g) / delta;                        // between magenta & cyan
            }
            hsbColor.H = (byte)(h * 42.5);
            if (hsbColor.H < 0)
            {
                hsbColor.H += 255;
            }

            return(hsbColor);
        }
Example #2
0
        /// <summary>
        /// Convert an <see c_ref="HSBColor" /> value to an equivalent <see c_ref="Color" /> value.
        /// </summary>
        /// <remarks>
        /// This method is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky.
        /// </remarks>
        /// <param name="hsbColor">The <see c_ref="HSBColor" /> struct to be converted</param>
        /// <returns>An equivalent <see c_ref="Color" /> struct, compatible with the GDI+ library</returns>
        public static Color ToRGB(HSBColor hsbColor)
        {
            Color rgbColor = Color.Black;

            // Determine which sector of the color wheel contains this hue
            // hsbColor.H ranges from 0 to 255, and there are 6 sectors, so 42.5 per sector
            int sector = (int)Math.Floor(hsbColor.H / 42.5);
            // Calculate where the hue lies within the sector for interpolation purpose
            double fraction = hsbColor.H / 42.5 - sector;

            double sFrac = hsbColor.S / 255.0;
            byte   p     = (byte)((hsbColor.B * (1.0 - sFrac)) + 0.5);
            byte   q     = (byte)((hsbColor.B * (1.0 - sFrac * fraction)) + 0.5);
            byte   t     = (byte)((hsbColor.B * (1.0 - sFrac * (1.0 - fraction))) + 0.5);


            switch (sector)
            {
            case 0:                                     // red - yellow
                rgbColor = Color.FromArgb(hsbColor.A, hsbColor.B, t, p);
                break;

            case 1:                                     // yellow - green
                rgbColor = Color.FromArgb(hsbColor.A, q, hsbColor.B, p);
                break;

            case 2:                                     // green - cyan
                rgbColor = Color.FromArgb(hsbColor.A, p, hsbColor.B, t);
                break;

            case 3:                                     // cyan - blue
                rgbColor = Color.FromArgb(hsbColor.A, p, q, hsbColor.B);
                break;

            case 4:                                     // blue - magenta
                rgbColor = Color.FromArgb(hsbColor.A, t, p, hsbColor.B);
                break;

            case 5:
            default:                                    // magenta - red
                rgbColor = Color.FromArgb(hsbColor.A, hsbColor.B, p, q);
                break;
            }

            return(rgbColor);
        }
Example #3
0
		/// <summary>
		/// Convert a <see c_ref="Color" /> value to an equivalent <see c_ref="HSBColor" /> value.
		/// </summary>
		/// <remarks>
		/// This method is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky.
		/// </remarks>
		/// <param name="rgbColor">The <see c_ref="Color" /> struct to be converted</param>
		/// <returns>An equivalent <see c_ref="HSBColor" /> struct</returns>
		public static HSBColor FromRGB( Color rgbColor )
		{
			double r = rgbColor.R / 255.0;
			double g = rgbColor.G / 255.0;
			double b = rgbColor.B / 255.0;

			double min = Math.Min( Math.Min( r, g ), b );
			double max = Math.Max( Math.Max( r, g ), b );

			HSBColor hsbColor = new HSBColor( rgbColor.A, 0, 0, 0 );

			hsbColor.B = (byte) ( max * 255.0 + 0.5 );

			double delta = max - min;

			if ( max != 0.0 )
			{
				hsbColor.S = (byte) ( delta / max * 255.0 + 0.5 );
			}
			else
			{
				hsbColor.S = 0;
				hsbColor.H = 0;
				return hsbColor;
			}

			double h;
			if ( r == max )
				h = ( g - b ) / delta;		// between yellow & magenta
			else if ( g == max )
				h = 2 + ( b - r ) / delta;	// between cyan & yellow
			else
				h = 4 + ( r - g ) / delta;	// between magenta & cyan

			hsbColor.H = (byte) ( h * 42.5 );	
			if ( hsbColor.H < 0 )
				hsbColor.H += 255;

			return hsbColor;
		}
Example #4
0
		/// <summary>
		/// Convert an <see c_ref="HSBColor" /> value to an equivalent <see c_ref="Color" /> value.
		/// </summary>
		/// <remarks>
		/// This method is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky.
		/// </remarks>
		/// <param name="hsbColor">The <see c_ref="HSBColor" /> struct to be converted</param>
		/// <returns>An equivalent <see c_ref="Color" /> struct, compatible with the GDI+ library</returns>
		public static Color ToRGB( HSBColor hsbColor )
		{
			Color rgbColor = Color.Black;

			// Determine which sector of the color wheel contains this hue
			// hsbColor.H ranges from 0 to 255, and there are 6 sectors, so 42.5 per sector
			int sector = (int) Math.Floor( hsbColor.H / 42.5 );
			// Calculate where the hue lies within the sector for interpolation purpose
			double fraction = hsbColor.H / 42.5 - sector;

			double sFrac = hsbColor.S / 255.0;
			byte p = (byte) (( hsbColor.B * ( 1.0 - sFrac ) ) + 0.5);
			byte q = (byte) (( hsbColor.B * ( 1.0 - sFrac * fraction ) ) + 0.5);
			byte t = (byte) (( hsbColor.B * ( 1.0 - sFrac * ( 1.0 - fraction ) ) ) + 0.5);


			switch( sector )
			{
				case 0:			// red - yellow
					rgbColor = Color.FromArgb( hsbColor.A, hsbColor.B, t, p );
					break;
				case 1:			// yellow - green
					rgbColor = Color.FromArgb( hsbColor.A, q, hsbColor.B, p );
					break;
				case 2:			// green - cyan
					rgbColor = Color.FromArgb( hsbColor.A, p, hsbColor.B, t );
					break;
				case 3:			// cyan - blue
					rgbColor = Color.FromArgb( hsbColor.A, p, q, hsbColor.B );
					break;
				case 4:			// blue - magenta
					rgbColor = Color.FromArgb( hsbColor.A, t, p, hsbColor.B );
					break;
				case 5:
				default:		// magenta - red
					rgbColor = Color.FromArgb( hsbColor.A, hsbColor.B, p, q );
					break;
			}

			return rgbColor;
		}