public PlayScreen()
            : base("PlayScreen")
        {
            units = new List<Unit>();
            towers = new List<Tower>();

            Vector2 numTiles = new Vector2(20, 10);

            TileMap.InitializeTileMap(Vector3.Zero, numTiles, new Vector2(100, 100));

            startBase = new TestBase(TileMap.Tiles[0]);
            goalBase = new TestBase(TileMap.Tiles[TileMap.Tiles.Count - 1]);

            startBase.SetGoalBase(goalBase);
            goalBase.SetGoalBase(startBase);

            bases = new List<Base>();
            bases.Add(startBase);
            bases.Add(goalBase);

            TileMap.SetBase(goalBase);
            TileMap.SetBase(startBase);

            TileMap.UpdateTilePaths();

            //towers = new Dictionary<int, Tower>();
            //for (int i = 0; i < numTiles.X * numTiles.Y; i++)
            //   towers.Add(i, new TowerAGood(TileMap.Tiles[i].Position));

            background = ScreenManager.Game.Content.Load<Texture2D>("water_tiled");

            cameraManager = (CameraManager)ScreenManager.Game.Services.GetService(typeof(CameraManager));

            myModel = new AnimatedModel(ScreenManager.Game.Content.Load<Model>("AnimatedModel\\dude"));
            myModel.Scale = 2.0f;
            myModel.PlayClip("Take 001");

            currentTile = TileMap.GetTileFromPos(Vector3.Zero);
            myModel.SetPosition(currentTile.Position);

            if (numTiles.X == 10 && numTiles.Y == 10)
            {
                cameraManager.SetPosition(new Vector3(0.0f, 1400.0f, 500.0f));
                cameraManager.SetLookAtPoint(new Vector3(0.0f, 0.0f, 50.0f));
            }
            else if (numTiles.X == 20 && numTiles.Y == 10)
            {
                cameraManager.SetPosition(new Vector3(0.0f, 1700.0f, 500.0f));
                cameraManager.SetLookAtPoint(new Vector3(0.0f, 0.0f, 100.0f));
            }
        }
        public TileTestScreen()
            : base("TileTestScreen")
        {
            units = new List<Unit>();
            towers = new List<Tower>();
            rand = new Random();

            TileMap.InitializeTileMap(Vector3.Zero, new Vector2(10, 10), new Vector2(50, 50));

            startBase = new TestBase(TileMap.Tiles[0]);
            goalBase = new TestBase(TileMap.Tiles[TileMap.Tiles.Count - 1]);

            for (int i = 0; i < TileMap.Tiles.Count; i++)
            {
                TileMap.Tiles[i].UpdatePathTo(goalBase.GetTile());
            }

            background = ScreenManager.Game.Content.Load<Texture2D>("Model\\background");
            myModel = new AnimatedModel(ScreenManager.Game.Content.Load<Model>("AnimatedModel\\dude"));
            myModel.Scale = 5.0f;
            myModel.PlayClip("Take 001");

            currentTile = TileMap.GetTileFromPos(Vector3.Zero);
            myModel.SetPosition(currentTile.Position);
            cameraManager = (CameraManager)ScreenManager.Game.Services.GetService(typeof(CameraManager));
            cameraManager.SetPosition(new Vector3(0.0f, 500.0f, 5000.0f));

            ground = new StaticModel(ScreenManager.Game.Content.Load<Model>("Model\\pyramids"));
            ground.Scale = 1000.0f;
            ground.SetPosition(new Vector3(0.0f, -0.1f, 0.0f));

            #region Setup Text
            font = ScreenManager.Game.Content.Load<SpriteFont>("DummyText\\Font");

            center = new Vector2((ScreenManager.GraphicsDeviceManager.PreferredBackBufferWidth / 2),
                                 (ScreenManager.GraphicsDeviceManager.PreferredBackBufferHeight / 2));
            //Setup Text
            text = "Hello World! Hello World! Hellllllooooo World!";

            //Find out how long the text is using this font
            Vector2 textLength = font.MeasureString(text);

            textPosition = new Vector2(center.X - (textLength.X / 2), center.Y - (textLength.Y / 2));
            #endregion
        }