Example #1
0
            /// <inheritdoc/>
            protected override void OnCreatingActions()
            {
                this.ExitApplication =
                    CreateAction("EXIT_APPLICATION");

                base.OnCreatingActions();
            }
Example #2
0
            /// <inheritdoc/>
            protected override void OnCreatingActions()
            {
                this.ExitApplication =
                    CreateAction("EXIT_APPLICATION");

                this.NavigateUp =
                    CreateAction("NAVIGATE_UP");

                this.NavigateDown =
                    CreateAction("NAVIGATE_DOWN");

                this.NavigateLeft =
                    CreateAction("NAVIGATE_LEFT");

                this.NavigateRight =
                    CreateAction("NAVIGATE_RIGHT");

                this.NavigatePreviousTabStop =
                    CreateAction("NAVIGATE_PREVIOUS_TAB_STOP");

                this.NavigateNextTabStop =
                    CreateAction("NAVIGATE_NEXT_TAB_STOP");

                base.OnCreatingActions();
            }
Example #3
0
            /// <inheritdoc/>
            protected override void OnCreatingActions()
            {
                this.ExitApplication =
                    CreateAction("EXIT_APPLICATION");

                this.ResetScrollingText =
                    CreateAction("RESET_SCROLLING_TEXT");

                base.OnCreatingActions();
            }
Example #4
0
            /// <inheritdoc/>
            protected override void OnCreatingActions()
            {
                this.ExitApplication = 
                    CreateAction("EXIT_APPLICATION");

                this.SaveImage = 
                    CreateAction("SAVE_IMAGE");

                base.OnCreatingActions();
            }
        /// <summary>
        /// Called when the collection is creating its actions.
        /// </summary>
        protected override void OnCreatingActions()
        {
            ExitApplication = CreateAction("EXIT_APPLICATION");

            Jump = CreateAction("JUMP");
            MoveUp = CreateAction("MOVE_UP");
            MoveDown = CreateAction("MOVE_DOWN");
            MoveLeft = CreateAction("MOVE_LEFT");
            MoveRight = CreateAction("MOVE_RIGHT");
            Shoot = CreateAction("SHOOT");

            base.OnCreatingActions();
        }