public void updateActiveCharaList(Chara[] list, int totalProfiles, int[] active)
        {
            lstActiveChara.Items.Clear();

            for (int a = 0; a < active.Length; a++)
            {
                if (active[a] >= 0)
                {
                    for (int c = 0; c < totalProfiles; c++)
                    {
                        if(list[c].getID() == active[a])
                        {
                            lstActiveChara.Items.Add("Slot " + a + ": " + list[c].getName() + " | " + list[c].getID());
                        }
                    }
                }
                else
                {
                    lstActiveChara.Items.Add("Slot " + a + ":");
                }
            }
        }
        Color universalColor = Color.White; // Sets the color for all charas

        #endregion Fields

        #region Constructors

        // Constructor for manager.
        public CharaManager(ContentManager contentmanager, bool EnableDebugging)
        {
            // Get Content Manager
            contentManager = contentmanager;

            bDebugging = EnableDebugging;

            // create debugger window
            string stamp = Convert.ToString(System.DateTime.Today);
            stamp = stamp.Remove(10);
            stamp = stamp.Replace('/', '_');
            stamp = stamp.Replace('/', '_');

            cManWin.runStamp = stamp;
            if (bDebugging) cManWin.Show();

            // Write Info about CharaManager to debug:
            Console.WriteLine("=======================================================================");
            Console.WriteLine("===   CharaManager - Importing All Chara data                       ===");
            Console.WriteLine("=======================================================================");

            // Look at the asset directory and look chara folders
            directoryList = Directory.GetDirectories("Content/assets/chara");

            // go through directories and bring in .xnb assets ([chara folder, chara pose])
            for (int i = 0; i < directoryList.Length; i++)
            {
                charaProfiles++;
                // Store directory in temp array
                string[] tempList = Directory.GetFiles(directoryList[i]);

                // See if there is a settings.chara file and send it to the chara object
                string fileSettingsDir = "0";
                for (int u = 0; u < tempList.Length; u++)
                {
                    if (tempList[u].Contains("settings.chara"))
                    {
                        fileSettingsDir = tempList[u];
                    }
                }

                // Figure out the current chara's name
                int pos = directoryList[i].LastIndexOf('\\');
                string charName = directoryList[i].Substring(pos);
                charName = charName.Remove(0, 1);

                // Rip out full path of chara poses to better file them.
                for (int b = 0; b < tempList.Length; b++)
                {
                    // Remove up to pose name
                    pos = tempList[b].LastIndexOf('\\');
                    tempList[b] = tempList[b].Remove(0, pos + 1);

                    // Remove file extension (.png)
                    pos = tempList[b].LastIndexOf('.');
                    tempList[b] = tempList[b].Remove(pos, 4);
                    //Console.WriteLine(pos + " " + tempList[b]);
                }

                // Write temp array to new chara object
                charaArray[i] = new Chara(tempList, charName, i, fileSettingsDir, contentmanager);

                // write temp array to master
                for (int x = 0; x < tempList.Length; x++)
                {
                    charaList[i, x] = tempList[x];
                    //Console.WriteLine("CharaPose Found: " + charaList[i, x]);
                    charaPoses++;
                }
            }

            // Init activeChara List
            for (int i = 0; i < activeCharas.Length; i++)
            {
                activeCharas[i] = -1;
            }

            // output the amount of profiles and poses.
            Console.WriteLine("There are " + charaProfiles + " chara profiles, and " + charaPoses + " Chara poses.");
            Console.WriteLine("=======================================================================");
        }