Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            EstadoDeJogo.ZeraJogo();

            Sujeira.Limpa();

            base.Initialize();
        }
Example #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            MouseState mouse = Mouse.GetState();

            switch (EstadoDeJogo.FaseDeExecucao)
            {
            case Fase.Inicial:
                if (btnPlay.isClicked == true)
                {
                    EstadoDeJogo.FaseDeExecucao = Fase.Partida;
                    Sujeira.CriaLixo();
                }
                btnPlay.Update(mouse);
                break;

            case Fase.Partida:
                // TODO: Atualizar a posição dos lixos de acordo com o toque

                Sujeira.Update();

                Sujeira.CriaLixo(gameTime);

                VerificaPontuacao();

                background.Update(gameTime);

                if (EstadoDeJogo.Vidas == 0)
                {
                    EstadoDeJogo.FaseDeExecucao = Fase.Final;
                    flag_acabou = true;
                }
                break;

            case Fase.Final:
                btnPlay.isClicked = false;
                if (mouse.LeftButton == ButtonState.Pressed && flag_acabou == false)
                {
                    EstadoDeJogo.ZeraJogo();
                }
                if (mouse.LeftButton == ButtonState.Released)
                {
                    flag_acabou = false;
                }
                break;

            default:
                break;
            }

            base.Update(gameTime);
        }