Example #1
0
 /// <summary>
 /// Custom event. Handles which state the simulator should be in.
 /// </summary>
 private void HandleSimStart(object sender, StartingSimEventArgs e)
 {
     switch (e.value)
     {
         //A value of zero means the simulator should be put in a stopped state,
         //The previous state was that of started randomly.
         case 0:
             StartStopButton.Background = Brushes.Green;
             ContentBlock1.Text = "Start randomly\non route";
             StartStopFirstPointButton.IsEnabled = true;
             foreach (Bus bs in SimulationConfig.RunningBusses)
             {
                 bs.log.LogUpdate -= HandleLogUpdate;
             }
             WaitDataUpdate = false;
             break;
         //A value of 1 means the simulator should be put in a started state, with random placement of busses.
         case 1:
             StartStopButton.Background = Brushes.Red;
             ContentBlock1.Text = "Stop\nSimulation";
             StartStopFirstPointButton.IsEnabled = false;
             foreach (Bus bs in SimulationConfig.RunningBusses)
             {
                 bs.log.LogUpdate += HandleLogUpdate;
             }
             break;
         //A value of 2 means the simulator should be put in a stopped state,
         //The previous state was that of started at the beginning of the route.
         case 2:
             StartStopFirstPointButton.Background = Brushes.Green;
             ContentBlock2.Text = "Start at\nbeginning\nof route";
             StartStopButton.IsEnabled = true;
             foreach (Bus bs in SimulationConfig.RunningBusses)
             {
                 bs.log.LogUpdate += HandleLogUpdate;
             }
             WaitDataUpdate = false;
             break;
         //A value of 3 means the simulator should be put in a started state,
         //where the busses are placed at the beginning of the route.
         case 3:
             StartStopFirstPointButton.Background = Brushes.Red;
             ContentBlock2.Text = "Stop simulation";
             StartStopButton.IsEnabled = false;
             foreach (Bus bs in SimulationConfig.RunningBusses)
             {
                 bs.log.LogUpdate += HandleLogUpdate;
             }
             break;
         default:
             break;
     }
 }
        private void HandleSimStart(object sender, StartingSimEventArgs e)
        {
            switch (e.value)
            {
                case 0:
                    StartStopButton.Background = Brushes.Green;
                    ContentBlock1.Text = "Start randomly\non route";
                    StartStopFirstPointButton.IsEnabled = true;
                    foreach (Bus bs in SimulationConfig.RunningBusses)
                    {
                        bs.log.LogUpdate -= HandleLogUpdate;
                    }
                    break;
                case 1:
                    StartStopButton.Background = Brushes.Red;
                    ContentBlock1.Text = "Stop\nSimulation";
                    StartStopFirstPointButton.IsEnabled = false;
                    foreach (Bus bs in SimulationConfig.RunningBusses)
                    {
                        bs.log.LogUpdate += HandleLogUpdate;
                    }
                    break;
                case 2:
                    StartStopFirstPointButton.Background = Brushes.Green;
                    ContentBlock2.Text = "Start at\nbeginning\nof route";
                    StartStopButton.IsEnabled = true;
                    foreach (Bus bs in SimulationConfig.RunningBusses)
                    {
                        bs.log.LogUpdate += HandleLogUpdate;
                    }
                    break;

                case 3:
                    StartStopFirstPointButton.Background = Brushes.Red;
                    ContentBlock2.Text = "Stop simulation";
                    StartStopButton.IsEnabled = false;
                    foreach (Bus bs in SimulationConfig.RunningBusses)
                    {
                        bs.log.LogUpdate += HandleLogUpdate;
                    }
                    break;
                default:
                    break;
            }
        }