Example #1
0
 /// <summary>
 /// Return a list of the <c>MonotoneChain</c>s
 /// for the given list of coordinates.
 /// </summary>
 /// <param name="pts"></param>
 /// <param name="context"></param>
 public static IList GetChains(ICoordinate[] pts, object context)
 {
     IList mcList = new ArrayList();
     int[] startIndex = GetChainStartIndices(pts);
     for (int i = 0; i < startIndex.Length - 1; i++)
     {
         MonotoneChain mc = new MonotoneChain(pts, startIndex[i], startIndex[i + 1], context);
         mcList.Add(mc);
     }
     return mcList;
 }
Example #2
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="start0"></param>
        /// <param name="end0"></param>
        /// <param name="mc"></param>
        /// <param name="start1"></param>
        /// <param name="end1"></param>
        /// <param name="mco"></param>
        private void ComputeOverlaps(int start0, int end0, MonotoneChain mc, int start1, int end1, MonotoneChainOverlapAction mco)
        {
            ICoordinate p00 = pts[start0];
            ICoordinate p01 = pts[end0];
            ICoordinate p10 = mc.pts[start1];
            ICoordinate p11 = mc.pts[end1];

            // terminating condition for the recursion
            if (end0 - start0 == 1 && end1 - start1 == 1)
            {
                mco.Overlap(this, start0, mc, start1);
                return;
            }
            // nothing to do if the envelopes of these chains don't overlap
            mco.TempEnv1.Init(p00, p01);
            mco.TempEnv2.Init(p10, p11);
            if (! mco.TempEnv1.Intersects(mco.TempEnv2))
                return;

            // the chains overlap, so split each in half and iterate  (binary search)
            int mid0 = (start0 + end0) / 2;
            int mid1 = (start1 + end1) / 2;

            // Assert: mid != start or end (since we checked above for end - start <= 1)
            // check terminating conditions before recursing
            if (start0 < mid0)
            {
                if (start1 < mid1)
                    ComputeOverlaps(start0, mid0, mc, start1, mid1, mco);
                if (mid1 < end1)
                    ComputeOverlaps(start0, mid0, mc, mid1, end1, mco);
            }
            if (mid0 < end0)
            {
                if (start1 < mid1)
                    ComputeOverlaps(mid0, end0, mc, start1, mid1, mco);
                if (mid1 < end1)
                    ComputeOverlaps(mid0, end0, mc, mid1, end1, mco);
            }
        }
Example #3
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="mc"></param>
 /// <param name="mco"></param>
 public void ComputeOverlaps(MonotoneChain mc, MonotoneChainOverlapAction mco)
 {
     ComputeOverlaps(start, end, mc, mc.start, mc.end, mco);
 }
 /// <summary>
 /// This function can be overridden if the original chains are needed.
 /// </summary>
 /// <param name="mc1"></param>
 /// <param name="start1">The index of the start of the overlapping segment from mc1.</param>
 /// <param name="mc2"></param>
 /// <param name="start2">The index of the start of the overlapping segment from mc2.</param>
 public virtual void Overlap(MonotoneChain mc1, int start1, MonotoneChain mc2, int start2)
 {
     mc1.GetLineSegment(start1, ref overlapSeg1);
     mc2.GetLineSegment(start2, ref overlapSeg2);
     Overlap(overlapSeg1, overlapSeg2);
 }
 /// <summary>
 /// This function can be overridden if the original chain is needed.
 /// </summary>
 /// <param name="mc"></param>
 /// <param name="start"></param>
 public virtual void Select(MonotoneChain mc, int start)
 {
     mc.GetLineSegment(start, ref SelectedSegment);
     Select(SelectedSegment);
 }
Example #6
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="rayEnv"></param>
 /// <param name="mcSelecter"></param>
 /// <param name="mc"></param>
 private void TestMonotoneChain(IEnvelope rayEnv, MCSelecter mcSelecter, MonotoneChain mc)
 {
     mc.Select(rayEnv, mcSelecter);
 }
Example #7
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="mc1"></param>
 /// <param name="start1"></param>
 /// <param name="mc2"></param>
 /// <param name="start2"></param>
 public override void Overlap(MonotoneChain mc1, int start1, MonotoneChain mc2, int start2)
 {
     SegmentString ss1 = (SegmentString) mc1.Context;
     SegmentString ss2 = (SegmentString) mc2.Context;
     si.ProcessIntersections(ss1, start1, ss2, start2);
 }
 /// <summary> 
 /// This function can be overridden if the original chain is needed.
 /// </summary>
 /// <param name="mc"></param>
 /// <param name="start"></param>
 public virtual void Select(MonotoneChain mc, int start)
 {
     mc.GetLineSegment(start, ref SelectedSegment);
     Select(SelectedSegment);
 }
Example #9
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="mc"></param>
 /// <param name="startIndex"></param>
 public override void Select(MonotoneChain mc, int startIndex)
 {
     SegmentString ss = (SegmentString) mc.Context;
     // don't snap a vertex to itself
     if (parentEdge != null)
         if (ss == parentEdge && startIndex == vertexIndex)
             return;
     isNodeAdded = SimpleSnapRounder.AddSnappedNode(hotPixel, ss, startIndex);
 }
Example #10
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="mc"></param>
 /// <param name="mco"></param>
 public void ComputeOverlaps(MonotoneChain mc, MonotoneChainOverlapAction mco)
 {
     ComputeOverlaps(start, end, mc, mc.start, mc.end, mco);
 }
Example #11
0
 /// <summary>
 /// This function can be overridden if the original chains are needed.
 /// </summary>
 /// <param name="mc1"></param>
 /// <param name="start1">The index of the start of the overlapping segment from mc1.</param>
 /// <param name="mc2"></param>
 /// <param name="start2">The index of the start of the overlapping segment from mc2.</param>
 public virtual void Overlap(MonotoneChain mc1, int start1, MonotoneChain mc2, int start2)
 {
     mc1.GetLineSegment(start1, ref overlapSeg1);
     mc2.GetLineSegment(start2, ref overlapSeg2);
     Overlap(overlapSeg1, overlapSeg2);
 }