public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            var t = target as VisualizerManager;

            if (Application.isPlaying && t.gameObject.activeSelf)
            {
                EditorGUILayout.Space();
                InspectorUtils.LayoutCustomLabel("Visualization Data", 12, FontStyle.Bold, TextAnchor.MiddleCenter);
                EditorGUILayout.Space();

                AudioCaptureManager a = AudioCaptureManager.m_Instance;
                InspectorUtils.LayoutCustomLabel(string.Format("Status: <color={0}>{1}</color>",
                                                               (a != null && a.CaptureRequested ? (a.IsCapturingAudio ? "green" : "orange") : "brown"),
                                                               (a != null && a.CaptureRequested ? (a.IsCapturingAudio ? "Capturing" : "Waiting for Audio") : "Inactive")),
                                                 11, FontStyle.Bold, TextAnchor.MiddleLeft
                                                 );

                EditorGUILayout.Space();
                InspectorUtils.LayoutTexture("Waveform texture:", t.WaveformTexture);
                InspectorUtils.LayoutTexture("FFT texture:", t.FFTTexture);

                InspectorUtils.LayoutBarVec4("BandPeakLevelsOutput", t.BandPeakLevelsOutput, Color.blue);
                InspectorUtils.LayoutBarVec4("BeatOutput", t.BeatOutput, Color.blue);
                InspectorUtils.LayoutBarVec4("BeatOutputAccum", t.BeatOutputAccum, Color.blue, false);
                InspectorUtils.LayoutBarVec4("AudioVolume", t.AudioVolume, Color.blue);

                Repaint();
            }
            else
            {
                EditorGUILayout.HelpBox("Hit Play to visualize the output data here", MessageType.Info);
            }
        }
Example #2
0
        void Awake()
        {
            m_Instance = this;
#if UNITY_ANDROID
            m_Type = AudioCaptureType.App;
#else
            m_Type = AudioCaptureType.System;
#endif
            m_CaptureRequestedCount = 0;
        }