/// <summary> /// Реакция на попытку пользователя сделать ход /// </summary> private void ViewOnCallBackSetCellState(object o, TurnEventArgs e) { var coord2D = new Point(e.X, e.Y); if (_model.ThisGamer.ThisTurn) MakeTurn(coord2D); }
private void OnCallBackSetCellState(TurnEventArgs arg2) { Action<object, TurnEventArgs> handler = FormSetCellState; if (handler != null) handler(this, arg2); }
private void ProtocolOnNextTurn(object sender, TurnEventArgs e) { var coord2D = new Point(e.X, e.Y); if (!_model.ThisGamer.ThisTurn) MakeTurn(coord2D); //_view.Repaint(); }
protected void OnNextTurn(TurnEventArgs e) { Action<object, TurnEventArgs> handler = NextTurn; if (handler != null) handler(this, e); }