Example #1
0
			/// <summary>
			/// Replaces the currently selected Cells with the Cell at the specified CellPos
			/// </summary>
			/// <param name="cellPos">A CellPos thst specifies the row and column indicies of 
			/// the Cell to be selected</param>
			public void SelectCell(CellPos cellPos)
			{
				this.SelectCell(cellPos.Row, cellPos.Column);
			}
Example #2
0
			/// <summary>
			/// Replaces the currently selected Cells with the Cells located between the specified 
			/// start and end CellPos
			/// </summary>
			/// <param name="start">A CellPos that specifies the start Cell</param>
			/// <param name="end">A CellPos that specifies the end Cell</param>
			public void SelectCells(CellPos start, CellPos end)
			{
				this.SelectCells(start.Row, start.Column, end.Row, end.Column);
			}
Example #3
0
		/// <summary>
		/// Prepares the CellEditor to edit the specified Cell
		/// </summary>
		/// <param name="cell">The Cell to be edited</param>
		/// <param name="table">The Table that contains the Cell</param>
		/// <param name="cellPos">A CellPos representing the position of the Cell</param>
		/// <param name="cellRect">The Rectangle that represents the Cells location and size</param>
		/// <param name="userSetEditorValues">Specifies whether the ICellEditors 
		/// starting value has already been set by the user</param>
		/// <returns>true if the ICellEditor can continue editing the Cell, false otherwise</returns>
		public virtual bool PrepareForEditing(Cell cell, Table table, CellPos cellPos, Rectangle cellRect, bool userSetEditorValues)
		{
			//
			this.cell = cell;
			this.table = table;
			this.cellPos = cellPos;
			this.cellRect = cellRect;

			// check if the user has already set the editors value for us
			if (!userSetEditorValues)
			{
				this.SetEditValue();
			}

			this.SetEditLocation(cellRect);

			// raise the BeginEdit event
			CellEditEventArgs e = new CellEditEventArgs(cell, this, table, cellPos.Row, cellPos.Column, cellRect);
			e.Handled = userSetEditorValues;

			this.OnBeginEdit(e);
			
			// if the edit has been canceled, remove the editor and return false
			if (e.Cancel)
			{
				this.RemoveEditControl();

				return false;
			}

			return true;
		}
Example #4
0
			/// <summary>
			/// Initializes a new instance of the TableModel.Selection class 
			/// that belongs to the specified TableModel
			/// </summary>
			/// <param name="owner">A TableModel representing the tableModel that owns 
			/// the Selection</param>
			public Selection(TableModel owner)
			{
				if (owner == null)
				{
					throw new ArgumentNullException("owner", "owner cannot be null");
				}
				
				this.owner = owner;
				this.rows = new ArrayList();

				this.shiftSelectStart = CellPos.Empty;
				this.shiftSelectEnd = CellPos.Empty;
			}
Example #5
0
			/// <summary>
			/// Adds the Cells between the last selection start Cell and the Cell at the 
			/// specified row/column indicies to the current selection.  Any Cells that are 
			/// between the last start and end Cells that are not in the new area are 
			/// removed from the current selection
			/// </summary>
			/// <param name="row">The row index of the shift selected Cell</param>
			/// <param name="column">The column index of the shift selected Cell</param>
			public void AddShiftSelectedCell(int row, int column)
			{
				int[] oldSelectedIndicies = this.SelectedIndicies;
				
				if (this.shiftSelectStart == CellPos.Empty)
				{
					this.shiftSelectStart = new CellPos(0, 0);
				}

				bool changed = false;
					
				if (this.shiftSelectEnd != CellPos.Empty)
				{
					changed = this.InternalRemoveCells(this.shiftSelectStart, this.shiftSelectEnd);
					changed |= this.InternalAddCells(this.shiftSelectStart, new CellPos(row, column));
				}
				else
				{
					changed = this.InternalAddCells(0, 0, row, column);
				}

				if (changed)
				{
					this.owner.OnSelectionChanged(new SelectionEventArgs(this.owner, oldSelectedIndicies, this.SelectedIndicies));
				}

				this.shiftSelectEnd = new CellPos(row, column);
			}
Example #6
0
			/// <summary>
			/// Removes all selected Rows and Cells from the selection
			/// </summary>
			public void Clear()
			{
				if (this.rows.Count > 0)
				{
					int[] oldSelectedIndicies = this.SelectedIndicies;

					this.InternalClear();

					this.shiftSelectStart = CellPos.Empty;
					this.shiftSelectEnd = CellPos.Empty;

					this.owner.OnSelectionChanged(new SelectionEventArgs(this.owner, oldSelectedIndicies, this.SelectedIndicies));
				}
			}
		/// <summary>
		/// Prepares the CellEditor to edit the specified Cell
		/// </summary>
		/// <param name="cell">The Cell to be edited</param>
		/// <param name="table">The Table that contains the Cell</param>
		/// <param name="cellPos">A CellPos representing the position of the Cell</param>
		/// <param name="cellRect">The Rectangle that represents the Cells location and size</param>
		/// <param name="userSetEditorValues">Specifies whether the ICellEditors 
		/// starting value has already been set by the user</param>
		/// <returns>true if the ICellEditor can continue editing the Cell, false otherwise</returns>
		public override bool PrepareForEditing(Cell cell, Table table, CellPos cellPos, Rectangle cellRect, bool userSetEditorValues)
		{
			//
			if (!(table.ColumnModel.Columns[cellPos.Column] is NumberColumn))
			{
				throw new InvalidOperationException("Cannot edit Cell as NumberCellEditor can only be used with a NumberColumn");
			}
			
			if (!(table.ColumnModel.GetCellRenderer(cellPos.Column) is NumberCellRenderer))
			{
				throw new InvalidOperationException("Cannot edit Cell as NumberCellEditor can only be used with a NumberColumn that uses a NumberCellRenderer");
			}
			
			this.Minimum = ((NumberColumn) table.ColumnModel.Columns[cellPos.Column]).Minimum;
			this.Maximum = ((NumberColumn) table.ColumnModel.Columns[cellPos.Column]).Maximum;
			this.Increment = ((NumberColumn) table.ColumnModel.Columns[cellPos.Column]).Increment;
			
			return base.PrepareForEditing (cell, table, cellPos, cellRect, userSetEditorValues);
		}
Example #8
0
			/// <summary>
			/// Adds the Cells located between the specified start and end CellPos to the
			/// current selection
			/// </summary>
			/// <param name="start">A CellPos that specifies the start Cell</param>
			/// <param name="end">A CellPos that specifies the end Cell</param>
			public void AddCells(CellPos start, CellPos end)
			{
				this.AddCells(start.Row, start.Column, end.Row, end.Column);
			}
		/// <summary>
		/// Initializes a new instance of the CellKeyEventArgs class with 
		/// the specified source Cell, table, row index, column index and 
		/// cell bounds
		/// </summary>
		/// <param name="cell">The Cell that Raised the event</param>
		/// <param name="table">The Table the Cell belongs to</param>
		/// <param name="cellPos"></param>
		/// <param name="cellRect">The Cell's bounding rectangle</param>
		/// <param name="kea"></param>
		public CellKeyEventArgs(Cell cell, Table table, CellPos cellPos, Rectangle cellRect, KeyEventArgs kea) : base(kea.KeyData)
		{
			this.cell = cell;
			this.table = table;
			this.row = cellPos.Row;
			this.column = cellPos.Column;
			this.cellRect = cellRect;
		}
		/// <summary>
		/// Gets whether the specified Table is using a NumericCellEditor to edit the 
		/// Cell at the specified CellPos
		/// </summary>
		/// <param name="table">The Table to check</param>
		/// <param name="cellPos">A CellPos that represents the Cell to check</param>
		/// <returns>true if the specified Table is using a NumericCellEditor to edit the 
		/// Cell at the specified CellPos, false otherwise</returns>
		internal bool TableUsingNumericCellEditor(Table table, CellPos cellPos)
		{
			return (table.IsEditing && cellPos == table.EditingCell && table.EditingCellEditor is NumberCellEditor);
		}
		/// <summary>
		/// Initializes a new instance of the CellMouseEventArgs class with 
		/// the specified source Cell, table, row index, column index and 
		/// cell bounds
		/// </summary>
		/// <param name="cell">The Cell that Raised the event</param>
		/// <param name="table">The Table the Cell belongs to</param>
		/// <param name="cellPos"></param>
		/// <param name="cellRect">The Cell's bounding rectangle</param>
		public CellMouseEventArgs(Cell cell, Table table, CellPos cellPos, Rectangle cellRect) : base(MouseButtons.None, 0, -1, -1, 0)
		{
			this.cell = cell;
			this.table = table;
			this.row = cellPos.Row;
			this.column = cellPos.Column;
			this.cellRect = cellRect;
		}  
		/// <summary>
		/// Initializes a new instance of the CellMouseEventArgs class with 
		/// the specified source Cell, table, row index, column index and 
		/// cell bounds
		/// </summary>
		/// <param name="cell">The Cell that Raised the event</param>
		/// <param name="table">The Table the Cell belongs to</param>
		/// <param name="cellPos"></param>
		/// <param name="cellRect">The Cell's bounding rectangle</param>
		/// <param name="mea"></param>
		public CellMouseEventArgs(Cell cell, Table table, CellPos cellPos, Rectangle cellRect, MouseEventArgs mea) : base(mea.Button, mea.Clicks, mea.X, mea.Y, mea.Delta)
		{
			this.cell = cell;
			this.table = table;
			this.row = cellPos.Row;
			this.column = cellPos.Column;
			this.cellRect = cellRect;
		}  
Example #13
0
		/// <summary>
		/// Conceals the editor from the user and removes it from the Table's 
		/// Control collection
		/// </summary>
		protected virtual void RemoveEditControl()
		{
			this.control.Visible = false;
			this.control.Parent = null;

			this.table.Focus();

			this.cell = null;
			this.table = null;
			this.cellPos = CellPos.Empty;
			this.cellRect = Rectangle.Empty;
		}
Example #14
0
			/// <summary>
			/// Adds the Cell at the specified row and column indicies to the current selection
			/// </summary>
			/// <param name="cellPos">A CellPos that specifies the Cell to add to the selection</param>
			public void AddCell(CellPos cellPos)
			{
				this.AddCell(cellPos.Row, cellPos.Column);
			}
		/// <summary>
		/// Prepares the CellEditor to edit the specified Cell
		/// </summary>
		/// <param name="cell">The Cell to be edited</param>
		/// <param name="table">The Table that contains the Cell</param>
		/// <param name="cellPos">A CellPos representing the position of the Cell</param>
		/// <param name="cellRect">The Rectangle that represents the Cells location and size</param>
		/// <param name="userSetEditorValues">Specifies whether the ICellEditors 
		/// starting value has already been set by the user</param>
		/// <returns>true if the ICellEditor can continue editing the Cell, false otherwise</returns>
		public override bool PrepareForEditing(Cell cell, Table table, CellPos cellPos, Rectangle cellRect, bool userSetEditorValues)
		{
			if (!(table.ColumnModel.Columns[cellPos.Column] is DropDownColumn))
			{
				throw new InvalidOperationException("Cannot edit Cell as DropDownCellEditor can only be used with a DropDownColumn");
			}
			
			return base.PrepareForEditing (cell, table, cellPos, cellRect, userSetEditorValues);
		}
Example #16
0
			/// <summary>
			/// Adds the Cells located between the specified start and end row/column indicies 
			/// to the current selection
			/// </summary>
			/// <param name="startRow">The row index of the start Cell</param>
			/// <param name="startColumn">The column index of the start Cell</param>
			/// <param name="endRow">The row index of the end Cell</param>
			/// <param name="endColumn">The column index of the end Cell</param>
			public void AddCells(int startRow, int startColumn, int endRow, int endColumn)
			{
				int[] oldSelectedIndicies = this.SelectedIndicies;
				
				if (InternalAddCells(startRow, startColumn, endRow, endColumn))
				{
					this.owner.OnSelectionChanged(new SelectionEventArgs(this.owner, oldSelectedIndicies, this.SelectedIndicies));
				}
				
				this.shiftSelectStart = new CellPos(startRow, startColumn);
				this.shiftSelectEnd = new CellPos(endRow, endColumn);
			}
Example #17
0
			/// <summary>
			/// Removes the Cells located between the specified start and end CellPos from the
			/// current selection
			/// </summary>
			/// <param name="start">A CellPos that specifies the start Cell</param>
			/// <param name="end">A CellPos that specifies the end Cell</param>
			public void RemoveCells(CellPos start, CellPos end)
			{
				this.RemoveCells(start.Row, start.Column, end.Row, end.Column);
			}
Example #18
0
			/// <summary>
			/// Adds the Cells located between the specified start and end CellPos to the
			/// current selection without raising an event
			/// </summary>
			/// <param name="start">A CellPos that specifies the start Cell</param>
			/// <param name="end">A CellPos that specifies the end Cell</param>
			/// <returns>true if any Cells were added, false otherwise</returns>
			private bool InternalAddCells(CellPos start, CellPos end)
			{
				return this.InternalAddCells(start.Row, start.Column, end.Row, end.Column);
			}
Example #19
0
			/// <summary>
			/// Returns whether the Cell at the specified CellPos is currently selected
			/// </summary>
			/// <param name="cellPos">A CellPos the represents the row and column indicies 
			/// of the Cell to check</param>
			/// <returns>true if the Cell at the specified CellPos is currently selected, 
			/// false otherwise</returns>
			public bool IsCellSelected(CellPos cellPos)
			{
				return this.IsCellSelected(cellPos.Row, cellPos.Column);
			}
Example #20
0
			/// <summary>
			/// Adds the Cells between the last selection start Cell and the Cell at the 
			/// specified CellPas to the current selection.  Any Cells that are 
			/// between the last start and end Cells that are not in the new area are 
			/// removed from the current selection
			/// </summary>
			/// <param name="cellPos">A CellPos that specifies the shift selected Cell</param>
			public void AddShiftSelectedCell(CellPos cellPos)
			{
				this.AddShiftSelectedCell(cellPos.Row, cellPos.Column);
			}
Example #21
0
		public Cell this[CellPos cellPos]
		{
			get
			{
				return this[cellPos.Row, cellPos.Column];
			}
		}
Example #22
0
			/// <summary>
			/// Removes the Cell at the specified row and column indicies from the current selection
			/// </summary>
			/// <param name="cellPos">A CellPos that specifies the Cell to remove from the selection</param>
			public void RemoveCell(CellPos cellPos)
			{
				this.RemoveCell(cellPos.Row, cellPos.Column);
			}
Example #23
0
		/// <summary>
		/// Initializes a new instance of the CellEditor class with default settings
		/// </summary>
		protected CellEditor()
		{
			this.control = null;
			this.cell = null;
			this.table = null;
			this.cellPos = CellPos.Empty;
			this.cellRect = Rectangle.Empty;

			this.mouseMessageFilter = new MouseMessageFilter(this);
			this.keyMessageFilter = new KeyMessageFilter(this);
		}