Example #1
0
 /// <summary>
 /// Add an enemy locally and to xml
 /// </summary>
 /// <param name="id"></param>
 /// <param name="name"></param>
 /// <param name="maxHealth"></param>
 /// <param name="dmg"></param>
 public void addEnemy(int id, string name, float maxHealth, float dmg)
 {
     Enemy c = new Enemy(maxHealth, name, dmg);
     if (npcSecurityCheck(c))
     {
         try
         {
             npcs.Add(id, c);
         }
         catch (ArgumentException e)
         {
             Random r = new Random();
             while (npcs.ContainsKey(id))
             {
                 id = r.Next();
             }
             npcs.Add(id, c);
         }
         addEnemyToXML(id, c);
         GUI.Instance.appendToOutput("Enemy added with id:" + id);
     }
     else
     {
         GUI.Instance.appendToOutput("Could not add enemy");
     }
 }
Example #2
0
 /// <summary>
 /// Do the combat behaviour with an enemy
 /// </summary>
 /// <param name="e"></param>
 public void doCombat(Enemy e)
 {
     string scriptFile;
     enemy = e;
     if (scripts.TryGetValue("mainCombat", out scriptFile))
     {
         LuaManager.executeScript(scriptFile);
     }
     else {
         fightTillDeath();
     }
     enemy = null;
 }
Example #3
0
 /// <summary>
 /// Loads npc list from XML
 /// </summary>
 private void loadNpcs()
 {
     xElem = PersistenceManager.initXML(Properties.Settings.Default.npcFile, "npcs");
     npcs = new Dictionary<int, Character>();
     foreach (var npc in xElem.Elements())
     {
         Character c;
         if (npc.Element("isEnemy") == null || (npc.Element("isEnemy")!=null && Int32.Parse(npc.Element("isEnemy").Value) == 0))
         {
             c = new Character();
         }
         else
         {
             c = new Enemy();
             ((Enemy)c).maxHealth = float.Parse(npc.Element("maxHealth").Value);
             ((Enemy)c).dmg = float.Parse(npc.Element("dmg").Value);
         }
         c.name = npc.Element("name").Value;
         npcs.Add(Int32.Parse(npc.Element("id").Value), c);
     }
 }
Example #4
0
 /// <summary>
 /// Adds an enemy to the XML file
 /// </summary>
 /// <param name="id"></param>
 /// <param name="enemy"></param>
 private void addEnemyToXML(int id, Enemy enemy)
 {
     xElem.Add(new XElement("npc", new XElement("id", id), new XElement("name", enemy.name), new XElement("maxHealth", enemy.maxHealth), new XElement("dmg", enemy.dmg), new XElement("isEnemy", 1)));
     xElem.Save(Properties.Settings.Default.npcFile);
 }