public Game1()
        {
            graphics = new GraphicsDeviceManager(this);

            this.content = Content;

            level = new Level(content);

            graphics.PreferredBackBufferWidth = Level.windowWidth;
            graphics.PreferredBackBufferHeight = Level.windowHeight;

            Content.RootDirectory = "Content";

            this.IsMouseVisible = true;
        }
 public Hero(ContentManager content, Level level)
 {
     this.content = content;
     this.level = level;
 }