public override void Serialize(SerializeEvent e)
 {
     e.Writer.Write(ttsid);
     GameObjectGenericMessage.SerializePosition(position, e);
     GameObjectGenericMessage.SerializeRotation(rotation, e);
     e.Writer.Write(parentTTSID);
     e.Writer.Write(tag);
     e.Writer.Write(name);
     e.Writer.Write(prefabID);
     e.Writer.Write("CHECK");
 }
 public override void Serialize(SerializeEvent e)
 {
     e.Writer.Write(ttsid);
     GameObjectGenericMessage.SerializePosition(position, e);
     GameObjectGenericMessage.SerializeRotation(rotation, e);
 }