public override void calcbodysize()
 {
     MemoryStream m = new MemoryStream();
     BinaryWriter br = new BinaryWriter(m);
     br.Write(lodMats.Count);
     for (int i = 0; i < lodMats.Count; i++)
     {
         Lod texturenames = lodMats[i];
         br.Write(texturenames.mats.Count);
         for (int j = 0; j < texturenames.mats.Count; j++)
             br.WritePackString(texturenames.mats[j].DiffuseTextureName);
     }
     size = Convert.ToInt32( br.BaseStream.Position);
     br.Close();
 }
        public override void saveheader(BinaryWriter br)
        {
            br.WritePackString(name);
            br.Write(offset);
            br.Write(forsavingformat);

            calcheadersize();
            br.Write(headersize);
            calcbodysize();
            br.Write(size);
        }
 public override void savebody(BinaryWriter br)
 {
     br.Write(lodMats.Count);
     for (int i = 0; i < lodMats.Count; i++)
     {
         Lod texturenames = lodMats[i];
         br.Write(texturenames.mats.Count);
         for (int j = 0; j < texturenames.mats.Count; j++)
         {
             br.WritePackString(texturenames.mats[j].DiffuseTextureName);
         }
     }
 }
        public override void saveheader(BinaryWriter bw)
        {
            bw.WritePackString(name);
            bw.Write(offset);
            bw.Write(ElementType.CollisionMesh);

            calcheadersize();
            bw.Write(headersize);
            calcbodysize();
            bw.Write(size);
        }
        public override void savebody(BinaryWriter bw)
        {
            bw.WritePackString(name);
            bw.Write(Names.Count);
            foreach (var meshName in Names)
            {
                bw.WritePackString(meshName);

            }
        }
        public override void saveheader(BinaryWriter bw)
        {
            bw.WritePackString(name);
            bw.Write(offset);
            bw.Write(ElementType.PNGTexture);

            calcheadersize();
            bw.Write(headersize);
            bw.Write(data.Length);
        }