Example #1
0
 private Vector3 TryPlaceTown(List<Vector3> Others)
 {
     //Save the time it takes to call _world.GetBlockManager
     BlockManager bm = _world.GetBlockManager ();
     int x = (int)(_rand.Next () * _xMax);
     int z = (int)(_rand.Next () * _zMax);
     Vector3 tr = new Vector3 ();
     tr.X = x;
     tr.Z = z;
     tr.Y = bm.GetHeight (x, z);
     //Make sure that +- town radius is inside the world
     if (x - 10 < 0 || z - 10 < 0 || z + 10 > _zMax || x + 10 > _xMax)
         return null;
     //Get the min and max y values inside the town radius and make sure that they are within +- 5
     int yMin = 0;
     int yMax = 128;
     for (int xx = x - 10; xx < x + 10; ++xx) {
         for (int zz = z - 10; zz < z + 10; ++zz) {
             int h = bm.GetHeight (xx, zz);
             yMin = Min (yMin, h);
             yMax = Max (yMax, h);
         }
     }
     //Difference is > +- 10 from orrigin.
     if (yMax - yMin > 10)
         return null;
     //Make sure that the towns are atleast 5 * the town radius appart
     foreach (Vector3 v in Others) {
         if (SquaredDistance (v, tr) < 25 * TOWN_RAD * TOWN_RAD)
             return null;
     }
     return tr;
 }
Example #2
0
 private double SquaredDistance(Vector3 One, Vector3 Two)
 {
     double xDif = One.X - Two.X;
     double yDif = One.Y - Two.Y;
     double zDif = One.Z - Two.Z;
     return xDif * xDif + yDif * yDif + zDif * zDif;
 }