public PlayerView(PlayerRegistration registration) { Registration = registration; Unavailable = new Dictionary<Game.MajorPowers, bool>(); foreach (Game.MajorPowers p in Enum.GetValues(typeof(Game.MajorPowers))) { Unavailable[p] = true; } }
public PlayerView(PlayerRegistration registration, Dictionary<Game.MajorPowers, bool> unavailable ) { Registration = registration; Unavailable = unavailable; }
public void RegisterPlayer(PlayerRegistration p) { g.Players.Players.Add(p); NotifyAll(); }