public void AddStellarPhenonomaDataToList(NebulaData nebula)
 {
     stellarPhenonomaData.Add(nebula);
 }
    public static void GenerateNebula()
    {
        NebulaData nData = new NebulaData();
        galaxyDataRef = GameObject.Find("GameManager").GetComponent<GalaxyData>();
        gameDataRef = GameObject.Find("GameManager").GetComponent<GlobalGameData>();

        // Step 1: Generate name
        if (DataManager.planetNameList.Count > 0)
        {
            var nameIndex = UnityEngine.Random.Range(0, DataManager.planetNameList.Count);
            nData.Name = DataManager.planetNameList[nameIndex] + " Nebula";
            DataManager.planetNameList.RemoveAt(nameIndex);
            DataManager.planetNameList.TrimExcess();
        }
        else
            nData.Name = "GenericName";

        // Step 2: Set location
        nData.WorldLocation = new Vector3(UnityEngine.Random.Range(-gameDataRef.GalaxySizeWidth,gameDataRef.GalaxySizeWidth), UnityEngine.Random.Range(-gameDataRef.GalaxySizeHeight, gameDataRef.GalaxySizeHeight), UnityEngine.Random.Range(-25,-75)); // set slightly back of X axis for parallax effect

        // Step 3: Assign sprite #
        nData.NebulaSpriteNumber = UnityEngine.Random.Range(0, SpritesPerNebulaType - 1);

        // Step 4: Generate size
        nData.NebulaSize = UnityEngine.Random.Range(.5f, 1.5f);

        // Step 5: Assign rotation
        switch (nData.NebulaSpriteNumber)
        {
            case 0:
            {
                nData.TextRotation = -55f;
                break;
            }
            case 1:
            {
                nData.TextRotation = -55f;
                break;
            }
            case 2:
            {
                nData.TextRotation = 45f;
                break;
            }
            case 3:
            {
                nData.TextRotation = -55f;
                break;
            }
            case 4:
            {
                nData.TextRotation = -60f;
                break;
            }
            default:
            {
                nData.TextRotation = 0f;
                break;
            }
        }

        // Step 6: Assign the data
        galaxyDataRef.AddStellarPhenonomaDataToList(nData);
    }