Example #1
0
        /*
         * Instantiates objects for recording, then sleeps for 1 second
         * to allow the circular audio buffer to partially fill up.
         */
        protected void BeginRecording()
        {
            Capture = new WasapiLoopbackCapture();

            Capture.DataAvailable               += new EventHandler <WaveInEventArgs>(OnDataAvailable);
            WaveProvider                         = new OpenBufferedWaveProvider(Capture.WaveFormat);
            WaveProvider.BufferLength            = BUFFER_SIZE;
            WaveProvider.DiscardOnBufferOverflow = true;
            SampleProvider                       = WaveProvider.ToSampleProvider();

            Capture.StartRecording();

            Console.WriteLine("Successfully started recording.");

            Thread.Sleep(1000);
        }
Example #2
0
        static bool InitRecord(string[] args)
        {
            wi = new WasapiLoopbackCapture();

            wi.DataAvailable += new EventHandler <WaveInEventArgs>(OnDataAvailable);
            Console.WriteLine("Bits per sample: {0}", wi.WaveFormat.BitsPerSample);
            Console.WriteLine("Bits per second: {0}", wi.WaveFormat.AverageBytesPerSecond * 8);
            Console.WriteLine("Sample Rate: {0}", wi.WaveFormat.SampleRate);
            bwp = new OpenBufferedWaveProvider(wi.WaveFormat);
            bwp.BufferLength            = BUFFER_SIZE;
            bwp.DiscardOnBufferOverflow = true;
            sp = bwp.ToSampleProvider();

            wi.StartRecording();

            Console.WriteLine("Now Recording on WASAPI Loopback Capture.");

            return(true);
        }