public void Update() { if (LoadingClip != null && LoadingClip.loadState == AudioDataLoadState.Loaded) { PlayClip(LoadingClip); } UpdateCurrentTrack(); fader.Fade(); }
public void Update() { if (LoadingClip != null) { if (LoadingClip.loadState == AudioDataLoadState.Loaded) { PlayClip(LoadingClip); } else { // This must be called repeatedly until the track is fully loaded. LoadingClip.LoadAudioData(); } } UpdateCurrentTrack(); fader.Fade(); }