private void EditScene() { Scene.Stop(false); if (sceneEditor == null) { sceneEditor = new SceneEditor(Scene); sceneEditor.Closed += new EventHandler(sceneEditor_Closed); } sceneEditor.Show(); sceneEditor.Focus(); }
void sceneEditor_Closed(object sender, EventArgs e) { sceneEditor = null; SceneNameTextBox.Text = Scene.Name; }