Example #1
0
        private void Init ()
        {
            listboxParts = new Texture2D[4];
            listboxParts[0] = BaseGame.ContentMgr.Load<Texture2D>( Path.Combine( Directories.UIContent, "textbox_left" ) );
            listboxParts[1] = BaseGame.ContentMgr.Load<Texture2D>( Path.Combine( Directories.UIContent, "textbox_middle" ) );
            listboxParts[2] = BaseGame.ContentMgr.Load<Texture2D>( Path.Combine( Directories.UIContent, "textbox_right" ) );
            listboxRect = new Rectangle( 0, 0, (width - listboxParts[0].Width) - listboxParts[1].Width, listboxParts[0].Height );

            listBoxButton = new Button( "bt_Combo", "combo_button", position + new Vector2( listboxParts[0].Width + listboxParts[1].Width + listboxParts[2].Width, 0f ), Color.White );
            listBoxButton.OnMousePress += new EventHandler( listBoxButton_onMousePress );
        }
Example #2
0
        private void Init ()
        {
            switch (axis)
            {
                case Axis.Horizontal:
                    scrollUp = new Button( "btScrollUp", "scroll_left", position, new Color( new Vector4( 0.9f, 0.9f, 0.9f, 1f ) ) );//, /*style,*/ true );
                    scrollDown = new Button( "btScrollDown", "scroll_right", position + new Vector2( size.X - scrollUp.size.Y, 0f ), new Color( new Vector4( 0.9f, 0.9f, 0.9f, 1f ) ) );
                    size.Y = scrollUp.size.Y;
                    break;
                case Axis.Vertical:
                    scrollUp = new Button( "btScrollUp", "scroll_up", position, new Color( new Vector4( 0.9f, 0.9f, 0.9f, 1f ) ) );//, /*style,*/ true );
                    scrollDown = new Button( "btScrollDown", "scroll_down", position + new Vector2( 0f, size.Y - scrollUp.size.Y ), new Color( new Vector4( 0.9f, 0.9f, 0.9f, 1f ) ) );//,/* style,*/ true );
                    size.X = scrollUp.size.X;
                    break;
            }

            CreateTexture();
            RedrawScroller();
        }
Example #3
0
        public NumericUpDown ( string name, Vector2 position, int width, int min, int max, int value, int increment )
        {
            Type = ControlType.NumericUpDown;
            this.name = name;
            this.position = position;
            this.width = width;
            this.min = min;
            this.max = max;
            this.value = value;
            this.increment = increment;

            if (this.increment == 0)
                this.increment = 1;

            textbox = new Textbox( "txt_numericUpDown", position, width, value.ToString(), true );//, HUD.TextFont, Form.Style.Default);
            buttonUp = new Button( "bt_numericUp", "numeric_up", new Vector2( position.X + width, position.Y - 2 ), new Color( new Vector4( 0.9f, 0.9f, 0.9f, 1f ) ) );//, Form.Style.Default, true);
            buttonDown = new Button( "bt_numericDown", "numeric_down", new Vector2( position.X + width, position.Y + buttonUp.size.Y ), new Color( new Vector4( 0.9f, 0.9f, 0.9f, 1f ) ) );//, Form.Style.Default, true);

            buttonUp.OnMouseRelease += new EventHandler( onButtonUp );
            buttonDown.OnMouseRelease += new EventHandler( onButtonDown );
            textbox.OnKeyPress += new EventHandler( onKeyPress );
        }