/// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        protected override void Dispose(bool disposing)
        {
            try
            {
                if (disposing)
                {
                    // Dispose the timers
                    if (null != FileChangeTrigger)
                    {
                        FileChangeTrigger.Dispose();
                        FileChangeTrigger = null;
                    }
                    if (null != FNFStatusbarTrigger)
                    {
                        FNFStatusbarTrigger.Dispose();
                        FNFStatusbarTrigger = null;
                    }

                    SetFileChangeNotification(null, false);

                    if (editorControl != null)
                    {
                        editorControl.Dispose();
                        editorControl = null;
                    }
                    if (FileChangeTrigger != null)
                    {
                        FileChangeTrigger.Dispose();
                        FileChangeTrigger = null;
                    }
                    if (extensibleObjectSite != null)
                    {
                        extensibleObjectSite.NotifyDelete(this);
                        extensibleObjectSite = null;
                    }
                    GC.SuppressFinalize(this);
                }
            }
            finally
            {
                base.Dispose(disposing);
            }
        }
        /// <summary>
        /// Initialization routine for the Editor. Loads the list of properties for the xcp document 
        /// which will show up in the properties window 
        /// </summary>
        /// <param name="package"></param>
        private void PrivateInit(CompositePackage package)
        {
            myPackage = package;
            loading = false;
            gettingCheckoutStatus = false;
            trackSel = null;

            Control.CheckForIllegalCrossThreadCalls = false;
            // Create an ArrayList to store the objects that can be selected
            ArrayList listObjects = new ArrayList();

            // Create the object that will show the document's properties
            // on the properties window.
            EditorProperties prop = new EditorProperties(this);
            listObjects.Add(prop);

            // Create the SelectionContainer object.
            selContainer = new Microsoft.VisualStudio.Shell.SelectionContainer(true, false);
            selContainer.SelectableObjects = listObjects;
            selContainer.SelectedObjects = listObjects;

            // Create and initialize the editor

            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(EditorPane));
            this.editorControl = new CompositeEditor();

            resources.ApplyResources(this.editorControl, "editorControl", CultureInfo.CurrentUICulture);
            // Event handlers for macro recording.
            //this.editorControl.RichTextBoxControl.TextChanged += new System.EventHandler(this.OnTextChange);
            //this.editorControl.RichTextBoxControl.MouseDown += new MouseEventHandler(this.OnMouseClick);
            //this.editorControl.RichTextBoxControl.SelectionChanged += new EventHandler(this.OnSelectionChanged);
            //this.editorControl.RichTextBoxControl.KeyDown += new KeyEventHandler(this.OnKeyDown);
            
            // Handle Focus event
            //this.editorControl.RichTextBoxControl.GotFocus += new EventHandler(this.OnGotFocus);

            // Call the helper function that will do all of the command setup work
            setupCommands();
        }