Example #1
0
 private void MakeMonsterRoom3()
 {
     Vector2 door1Camera = Room.TileToWorldPos(new Vector2(8.5f, 20.5f));
     Vector2 door2Camera = Room.TileToWorldPos(new Vector2(8.5f, 4.5f));
     MonsterRoom.CreateStartEvent createStart = (Room room, Player player) =>
     {
         List<CameraEvent> events = new List<CameraEvent>();
         events.Add(new CameraEvent(door1Camera, (Room r, Player p, int time) =>
         {
             ((Door)room.tiles[8, 20].puzzle).Close();
         }));
         events.Add(new CameraEvent(door2Camera, (Room r, Player p, int time) =>
         {
             ((Door)room.tiles[8, 4].puzzle).Close();
         }));
         return events;
     };
     Vector2 spawnEnemyCamera = (door1Camera + door2Camera) / 2f;
     MonsterRoom.CreateEnemiesEvent createEnemies = (Room room, Player player, List<Enemy> enemies) =>
     {
         Turret turret = new Turret(spawnEnemyCamera);
         turret.maxShootTimer = 120;
         enemies.Add(turret);
         enemies.Add(new Spider(spawnEnemyCamera + Room.TileToWorldPos(-5, 1)));
         enemies.Add(new Spider(spawnEnemyCamera + Room.TileToWorldPos(5, 1)));
         FireCaster caster = new FireCaster(spawnEnemyCamera + Room.TileToWorldPos(-2, -4));
         caster.maxShootTimer = 120;
         enemies.Add(caster);
         caster = new FireCaster(spawnEnemyCamera + Room.TileToWorldPos(2, -4));
         caster.maxShootTimer = 120;
         enemies.Add(caster);
     };
     MonsterRoom.CreateEndEvent createEnd = (Room room, Player player) =>
     {
         List<CameraEvent> events = new List<CameraEvent>();
         events.Add(new CameraEvent(door1Camera, (Room r, Player p, int time) =>
         {
             ((Door)room.tiles[8, 20].puzzle).Open();
         }));
         events.Add(new CameraEvent(door2Camera, (Room r, Player p, int time) =>
         {
             ((Door)room.tiles[8, 4].puzzle).Open();
         }));
         return events;
     };
     monsterRoom3 = new MonsterRoom(topRight, createStart, spawnEnemyCamera, createEnemies, createEnd);
 }
Example #2
0
 private void MakeTopMonsterRoom()
 {
     Vector2 door1Camera = Room.TileToWorldPos(new Vector2(top.width * 0.5f, top.height - 4.5f));
     Vector2 door2Camera = Room.TileToWorldPos(new Vector2(top.width * 0.5f, 4.5f));
     MonsterRoom.CreateStartEvent createStart = (Room room, Player player) =>
     {
         List<CameraEvent> events = new List<CameraEvent>();
         events.Add(new CameraEvent(door1Camera, (Room r, Player p, int time) =>
         {
             ((Door)room.tiles[top.width / 2, top.height - 5].puzzle).Close();
         }));
         events.Add(new CameraEvent(door2Camera, (Room r, Player p, int time) =>
         {
             ((Door)room.tiles[top.width / 2, 4].puzzle).Close();
         }));
         return events;
     };
     Vector2 spawnEnemyCamera = (door1Camera + door2Camera) / 2f;
     MonsterRoom.CreateEnemiesEvent createEnemies = (Room room, Player player, List<Enemy> enemies) =>
     {
         enemies.Add(new FireWizard(spawnEnemyCamera));
         FireCaster caster = new FireCaster(spawnEnemyCamera + Room.TileToWorldPos(-5, 0));
         caster.maxShootTimer = 90;
         enemies.Add(caster);
         caster = new FireCaster(spawnEnemyCamera + Room.TileToWorldPos(0, -5));
         caster.maxShootTimer = 90;
         enemies.Add(caster);
         caster = new FireCaster(spawnEnemyCamera + Room.TileToWorldPos(5, 0));
         caster.maxShootTimer = 90;
         enemies.Add(caster);
     };
     MonsterRoom.CreateEndEvent createEnd = (Room room, Player player) =>
     {
         List<CameraEvent> events = new List<CameraEvent>();
         events.Add(new CameraEvent(door1Camera, (Room r, Player p, int time) =>
         {
             ((Door)room.tiles[top.width / 2, top.height - 5].puzzle).Open();
         }));
         events.Add(new CameraEvent(door2Camera, (Room r, Player p, int time) =>
         {
             ((Door)room.tiles[top.width / 2, 4].puzzle).Open();
         }));
         return events;
     };
     topMonsterRoom = new MonsterRoom(top, createStart, spawnEnemyCamera, createEnemies, createEnd);
 }
Example #3
0
 private void MakeMonsterRoom2()
 {
     Vector2 door1Camera = Room.TileToWorldPos(new Vector2(8.5f, 36.5f));
     Vector2 door2Camera = Room.TileToWorldPos(new Vector2(8.5f, 20.5f));
     MonsterRoom.CreateStartEvent createStart = (Room room, Player player) =>
     {
         List<CameraEvent> events = new List<CameraEvent>();
         events.Add(new CameraEvent(door1Camera, (Room r, Player p, int time) =>
         {
             ((Door)room.tiles[8, 36].puzzle).Close();
         }));
         events.Add(new CameraEvent(door2Camera, (Room r, Player p, int time) =>
         {
             ((Door)room.tiles[8, 20].puzzle).Close();
         }));
         return events;
     };
     Vector2 spawnEnemyCamera = (door1Camera + door2Camera) / 2f;
     MonsterRoom.CreateEnemiesEvent createEnemies = (Room room, Player player, List<Enemy> enemies) =>
     {
         FireCaster enemy = new FireCaster(spawnEnemyCamera + Room.TileToWorldPos(-5, -3));
         enemy.maxShootTimer = 90;
         enemies.Add(enemy);
         enemy = new FireCaster(spawnEnemyCamera + Room.TileToWorldPos(5, -3));
         enemy.maxShootTimer = 90;
         enemies.Add(enemy);
     };
     MonsterRoom.CreateEndEvent createEnd = (Room room, Player player) =>
     {
         List<CameraEvent> events = new List<CameraEvent>();
         events.Add(new CameraEvent(door1Camera, (Room r, Player p, int time) =>
         {
             ((Door)room.tiles[8, 36].puzzle).Open();
         }));
         events.Add(new CameraEvent(door2Camera, (Room r, Player p, int time) =>
         {
             ((Door)room.tiles[8, 20].puzzle).Open();
         }));
         return events;
     };
     monsterRoom2 = new MonsterRoom(topRight, createStart, spawnEnemyCamera, createEnemies, createEnd);
 }