public void Connect(Node node) { Runner.DebugMessage("Debug.Info.Connect", "Trying to connect to: " + node.ToString()); node.Connect(); }
public int Connect(Node node) { IConnection conn = new Native1(); conn.Connector = this; IPAddress ip; IPEndPoint ep; conn.Node = node; IPAddress.TryParse(this.Host, out ip); ep = new IPEndPoint(ip, this.Port); this.ConnectSocket = this.createsock(); conn.Socket = this.ConnectSocket; int retval; try { this.ConnectSocket.Connect(ep); int authval = conn.Auth(); if (authval == 0) { conn.Connect = true; lock (node.Connections) { node.Connections.Add(conn); } retval = 0; return retval; } else { return authval; } } catch { retval = 2; } return retval; }
private Node NodeInit(string UUID) { Node scratch; if (this.NodeList.ContainsKey(UUID) == true) { scratch = this.NodeList[UUID]; } else { scratch = new Node(); scratch.UUID = UUID; this.NodeList.Add(UUID, scratch); } return scratch; }