Example #1
0
        public void Initialize(OpenTK.GameWindow window)
        {
            Window = window;
            window.ClientSize = new Size(room1Layout[0].Length * tileSize, room1Layout.Length * tileSize);
            TextureManager.Instance.UseNearestFiltering = true;

            hero = new PlayerCharacter(heroSheet, new Point(spawnTile.X * tileSize, spawnTile.Y * tileSize));
            room1 = new Map(room1Layout, spriteSheets, spriteSources, 2, 0);
            room2 = new Map(room2Layout, spriteSheets, spriteSources, 0, 2);
            room1[4][7].MakeDoor(room2, new Point(1, 1));
            room2[1][0].MakeDoor(room1, new Point(6, 4));
            currentMap = room1;

            room1.AddEnemy(npcSheet, new Point(6 * tileSize, 1 * tileSize), true);
            room2.AddEnemy(npcSheet, new Point(1 * tileSize, 4 * tileSize), false);
        }
Example #2
0
 public void MakeDoor(Map target, Point location)
 {
     DoorTarget = target;
     DoorLocation = location;
     IsDoor = true;
 }
Example #3
0
 public void Update(float dt)
 {
     if (!GameOver) {
         currentMap = currentMap.ResolveDoors(hero);
         hero.Update(dt);
         currentMap.Update(dt,hero);
     }
     else {
         if (InputManager.Instance.KeyPressed(OpenTK.Input.Key.Space)) {
             currentMap = room1;
             hero.Position = new Point(spawnTile.X * tileSize, spawnTile.Y * tileSize);
             GameOver = false;
         }
     }
 }