public static void SendBrassMessage(this Player player, BrassMessage val)
 {
     SendBrassMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendBrassMessage(MessageDestination destination, BrassMessage val)
 {
     SendBrassMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Unknown, val.StartX, val.StartY, val.StartZ, val.VelocityX, val.VelocityY, val.VelocityZ, val.UnknownX, val.UnknownY, val.UnknownZ, val.Life, val.Model, val.Unknownb1, val.Unknownb2, val.Unknownb3);
 }
 public static void SendBrassMessage(this Player player, IntPtr floatValue, BrassMessage val)
 {
     SendBrassMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val);
 }
 public static void SendBrassMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BrassMessage val)
 {
     SendBrassMessage(destination, floatValue,playerEntity , val.Unknown, val.StartX, val.StartY, val.StartZ, val.VelocityX, val.VelocityY, val.VelocityZ, val.UnknownX, val.UnknownY, val.UnknownZ, val.Life, val.Model, val.Unknownb1, val.Unknownb2, val.Unknownb3);
 }