var device = new SharpDX.Direct3D11.Device(SharpDX.Direct3D.DriverType.Hardware, SharpDX.Direct3D11.DeviceCreationFlags.None);
var featureLevel = SharpDX.Direct3D11.Device.GetSupportedFeatureLevel();
var backBuffer = SharpDX.Direct3D11.Resource.FromSwapChainThis code retrieves the back buffer from a swap chain and creates a render target view for that buffer. It then sets the render target view as the active render target. Overall, the SharpDX library provides a convenient way to work with DirectX in C#. It includes many more classes and features beyond just the Device class, making it a powerful tool for developing games and other graphics applications.(swapChain, 0); var renderTargetView = new SharpDX.Direct3D11.RenderTargetView(device, backBuffer); device.ImmediateContext.OutputMerger.SetRenderTargets(renderTargetView);