Example #1
0
 public Pointer AllocateContext()
 {
     if (this.HighUnit != this.LowUnit)
     {
         return (this.HighUnit -= 12);
     }
     if (this.MemoryNodes[0].Available)
     {
         return this.MemoryNodes[0].Remove();
     }
     return this.AllocateUnitsRare(0);
 }
Example #2
0
 public Pointer AllocateUnits(uint unitCount)
 {
     uint index = unitsToIndex[(int) ((IntPtr) (unitCount - 1))];
     if (this.MemoryNodes[index].Available)
     {
         return this.MemoryNodes[index].Remove();
     }
     Pointer lowUnit = this.LowUnit;
     this.LowUnit += indexToUnits[index] * 12;
     if (this.LowUnit <= this.HighUnit)
     {
         return lowUnit;
     }
     this.LowUnit -= indexToUnits[index] * 12;
     return this.AllocateUnitsRare(index);
 }
Example #3
0
 private void SplitBlock(Pointer pointer, uint oldIndex, uint newIndex)
 {
     uint unitCount = (uint) (indexToUnits[oldIndex] - indexToUnits[newIndex]);
     Pointer memoryNode = pointer + (indexToUnits[newIndex] * 12);
     uint index = unitsToIndex[(int) ((IntPtr) (unitCount - 1))];
     if (indexToUnits[index] != unitCount)
     {
         uint num3 = indexToUnits[(int) ((IntPtr) (--index))];
         this.MemoryNodes[index].Insert(memoryNode, num3);
         memoryNode += (num3 * UnitSize);
         unitCount -= num3;
     }
     this.MemoryNodes[unitsToIndex[(int) ((IntPtr) (unitCount - 1))]].Insert(memoryNode, unitCount);
 }
Example #4
0
 private Pointer AllocateUnitsRare(uint index)
 {
     if (this.GlueCount == 0)
     {
         this.GlueFreeBlocks();
         if (this.MemoryNodes[index].Available)
         {
             return this.MemoryNodes[index].Remove();
         }
     }
     uint num = index;
     do
     {
         if (++num == 0x26)
         {
             this.GlueCount--;
             num = (uint) (indexToUnits[index] * 12);
             return (((this.BaseUnit - this.Text) > num) ? (this.BaseUnit -= num) : Pointer.Zero);
         }
     }
     while (!this.MemoryNodes[num].Available);
     Pointer pointer = this.MemoryNodes[num].Remove();
     this.SplitBlock(pointer, num, index);
     return pointer;
 }
Example #5
0
 private void CopyUnits(Pointer target, Pointer source, uint unitCount)
 {
     do
     {
         target[0] = source[0];
         target[1] = source[1];
         target[2] = source[2];
         target[3] = source[3];
         target[4] = source[4];
         target[5] = source[5];
         target[6] = source[6];
         target[7] = source[7];
         target[8] = source[8];
         target[9] = source[9];
         target[10] = source[10];
         target[11] = source[11];
         target += 12;
         source += 12;
     }
     while (--unitCount != 0);
 }
Example #6
0
 public void Start(int allocatorSize)
 {
     uint num = (uint) allocatorSize;
     if (this.AllocatorSize != num)
     {
         this.Stop();
         this.Memory = new byte[0x1d8 + num];
         this.Heap = new Pointer(0x1d8, this.Memory);
         this.AllocatorSize = num;
     }
 }
Example #7
0
 public void Stop()
 {
     if (this.AllocatorSize != 0)
     {
         this.AllocatorSize = 0;
         this.Memory = null;
         this.Heap = Pointer.Zero;
     }
 }
Example #8
0
 public Pointer ShrinkUnits(Pointer oldPointer, uint oldUnitCount, uint newUnitCount)
 {
     uint index = unitsToIndex[(int) ((IntPtr) (oldUnitCount - 1))];
     uint num2 = unitsToIndex[(int) ((IntPtr) (newUnitCount - 1))];
     if (index != num2)
     {
         if (this.MemoryNodes[num2].Available)
         {
             Pointer target = this.MemoryNodes[num2].Remove();
             this.CopyUnits(target, oldPointer, newUnitCount);
             this.MemoryNodes[index].Insert(oldPointer, indexToUnits[index]);
             return target;
         }
         this.SplitBlock(oldPointer, index, num2);
     }
     return oldPointer;
 }
Example #9
0
 public void SpecialFreeUnits(Pointer pointer)
 {
     if (pointer != this.BaseUnit)
     {
         this.MemoryNodes[0].Insert(pointer, 1);
     }
     else
     {
         MemoryNode node = pointer;
         node.Stamp = uint.MaxValue;
         this.BaseUnit += 12;
     }
 }
Example #10
0
 public Pointer MoveUnitsUp(Pointer oldPointer, uint unitCount)
 {
     uint index = unitsToIndex[(int) ((IntPtr) (unitCount - 1))];
     if ((oldPointer > (this.BaseUnit + 0x4000)) || (oldPointer > this.MemoryNodes[index].Next))
     {
         return oldPointer;
     }
     Pointer target = this.MemoryNodes[index].Remove();
     this.CopyUnits(target, oldPointer, unitCount);
     unitCount = indexToUnits[index];
     if (oldPointer != this.BaseUnit)
     {
         this.MemoryNodes[index].Insert(oldPointer, unitCount);
     }
     else
     {
         this.BaseUnit += (unitCount * UnitSize);
     }
     return target;
 }
Example #11
0
 //private void GlueFreeBlocks()
 //{
 //    MemoryNode node2;
 //    MemoryNode node = new MemoryNode(4, this.Memory);
 //    node.Stamp = 0;
 //    node.Next = MemoryNode.Zero;
 //    node.UnitCount = 0;
 //    if (this.LowUnit != this.HighUnit)
 //    {
 //        this.LowUnit[0] = 0;
 //    }
 //    MemoryNode node3 = node;
 //    uint index = 0;
 //    while (index < 0x26)
 //    {
 //        while (this.MemoryNodes[index].Available)
 //        {
 //            MemoryNode node4;
 //            MemoryNode node5;
 //            node2 = this.MemoryNodes[index].Remove();
 //            if (node2.UnitCount == 0)
 //            {
 //                continue;
 //            }
 //            goto Label_00AE;
 //        Label_008C:
 //            node2.UnitCount += node4.UnitCount;
 //            node4.UnitCount = 0;
 //        Label_00AE:
 //            node5 = node4 = node2 + ((MemoryNode) node2.UnitCount);
 //            if (node5.Stamp == uint.MaxValue)
 //            {
 //                goto Label_008C;
 //            }
 //            node3.Link(node2);
 //            node3 = node2;
 //        }
 //        index++;
 //    }
 //    while (node.Available)
 //    {
 //        node2 = node.Remove();
 //        uint unitCount = node2.UnitCount;
 //        if (unitCount != 0)
 //        {
 //            while (unitCount > 0x80)
 //            {
 //                this.MemoryNodes[0x25].Insert(node2, 0x80);
 //                unitCount -= 0x80;
 //                node2 += 0x80;
 //            }
 //            index = unitsToIndex[(int) ((IntPtr) (unitCount - 1))];
 //            if (indexToUnits[index] != unitCount)
 //            {
 //                uint num3 = unitCount - indexToUnits[(int) ((IntPtr) (--index))];
 //                this.MemoryNodes[(int) ((IntPtr) (num3 - 1))].Insert(node2 + ((MemoryNode) (unitCount - num3)), num3);
 //            }
 //            this.MemoryNodes[index].Insert(node2, indexToUnits[index]);
 //        }
 //    }
 //    this.GlueCount = 0x2000;
 //}
 public void Initialize()
 {
     for (int i = 0; i < IndexCount; i++)
     {
         this.MemoryNodes[i] = new MemoryNode((uint) (0x10L + (i * 12)), this.Memory);
         this.MemoryNodes[i].Stamp = 0;
         this.MemoryNodes[i].Next = MemoryNode.Zero;
         this.MemoryNodes[i].UnitCount = 0;
     }
     this.Text = this.Heap;
     uint num2 = UnitSize * (((this.AllocatorSize / 8) / UnitSize) * 7);
     this.HighUnit = this.Heap + ( this.AllocatorSize);
     this.LowUnit = this.HighUnit - ( num2);
     this.BaseUnit = this.HighUnit - ( num2);
     this.GlueCount = 0;
 }
Example #12
0
 public void FreeUnits(Pointer pointer, uint unitCount)
 {
     uint index = unitsToIndex[(int) ((IntPtr) (unitCount - 1))];
     this.MemoryNodes[index].Insert(pointer, indexToUnits[index]);
 }
Example #13
0
 public Pointer ExpandUnits(Pointer oldPointer, uint oldUnitCount)
 {
     uint index = unitsToIndex[(int) ((IntPtr) (oldUnitCount - 1))];
     uint num2 = unitsToIndex[oldUnitCount];
     if (index == num2)
     {
         return oldPointer;
     }
     Pointer target = this.AllocateUnits(oldUnitCount + 1);
     if (target != Pointer.Zero)
     {
         this.CopyUnits(target, oldPointer, oldUnitCount);
         this.MemoryNodes[index].Insert(oldPointer, oldUnitCount);
     }
     return target;
 }
Example #14
0
 public void ExpandText()
 {
     MemoryNode node;
     MemoryNode node2;
     uint[] numArray = new uint[0x26];
     Label_0052:
     node2 = node = this.BaseUnit;
     if (node2.Stamp == uint.MaxValue)
     {
         this.BaseUnit = (Pointer) (node + node.UnitCount);
         numArray[unitsToIndex[node.UnitCount - 1]]++;
         node.Stamp = 0;
         goto Label_0052;
     }
     for (uint i = 0; i < 0x26; i++)
     {
         for (node = this.MemoryNodes[i]; numArray[i] != 0; node = node.Next)
         {
             while (node.Next.Stamp == 0)
             {
                 node.Unlink();
                 this.MemoryNodes[i].Stamp--;
                 if ((numArray[i] -= 1) == 0)
                 {
                     break;
                 }
             }
         }
     }
 }