private void MenuNew_Click( object sender, EventArgs e ) { this.Text = ""; HumanPlayer pl1 = new HumanPlayer( Properties.Settings.Default.SouthName ); ComputerPlayer pl2 = CreatePlayer( Properties.Settings.Default.NorthDll, Properties.Settings.Default.NorthName ); ComputerPlayer pl3 = CreatePlayer( Properties.Settings.Default.EastDll, Properties.Settings.Default.EastName ); ComputerPlayer pl4 = CreatePlayer( Properties.Settings.Default.WestDll, Properties.Settings.Default.WestName ); if ( pl2 == null || pl3 == null || pl4 == null ) { MessageBox.Show( "Player not properly configured. See 'Settings->Players' for details.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error ); return; } pl1.AnnounceMaking += new HumanPlayer.AnnounceMakingHandler( HumanPlayerIsBidding ); pl2.AnnounceMade += new ComputerPlayer.AnnounceMadeHandler( CompPlayerBidded ); pl3.AnnounceMade += new ComputerPlayer.AnnounceMadeHandler( CompPlayerBidded ); pl4.AnnounceMade += new ComputerPlayer.AnnounceMadeHandler( CompPlayerBidded ); pl1.CardPlaying += new Player.CardPlayingHandler( HumanPlayerIsPlaying ); pl2.CardPlayed += new Player.CardPlayedHandler( ComputerPlayerPlayed ); pl3.CardPlayed += new Player.CardPlayedHandler( ComputerPlayerPlayed ); pl4.CardPlayed += new Player.CardPlayedHandler( ComputerPlayerPlayed ); pl1.CardsChanged += new Player.PlayerCardsChangedHandler( DrawCards ); pl2.CardsChanged += new Player.PlayerCardsChangedHandler( DrawCards ); pl3.CardsChanged += new Player.PlayerCardsChangedHandler( DrawCards ); pl4.CardsChanged += new Player.PlayerCardsChangedHandler( DrawCards ); pl1.CardCombinationAnnouncing += new HumanPlayer.CardCombinationAnnouncingHandler( HumanCardCombinationAnnouncing ); pl2.CardCombinationAnnounced += new ComputerPlayer.CardCombinationAnnouncedHandler( CombinationAnnounced ); pl3.CardCombinationAnnounced += new ComputerPlayer.CardCombinationAnnouncedHandler( CombinationAnnounced ); pl4.CardCombinationAnnounced += new ComputerPlayer.CardCombinationAnnouncedHandler( CombinationAnnounced ); this._game = new BelotGame( pl1, pl3, pl2, pl4 ); this._game.BiddingCompleted += new BelotGame.BiddingCompletedHandler( BiddingCompleted ); this._game.DealStarted += new BelotGame.DealEventHandler( DealStarted ); this._game.DealCompleted += new BelotGame.DealEventHandler( DealCompleted ); this._game.HandClosed += new BelotGame.HandClosedHandler( HandClosed ); this._game.GameCompleted += new BelotGame.GameCompletedHandler( GameOver ); this._game.CapotRemovesDouble = Properties.Settings.Default.CapotRemovesDouble; this._game.ExtraPointsAreDoubled = Properties.Settings.Default.ExtraPointsAreDoubled; this._game.StartGame(); }
private void HumanPlayerIsPlaying( Player player, PlayingManager manager ) { SetPlayerActive( player ); _currentHuman = ( HumanPlayer )player; }