Example #1
1
        public void DoCure( Mobile from )
        {
            bool cure = false;

            CureLevelInfo[] info = LevelInfo;

            for ( int i = 0; i < info.Length; ++i )
            {
                CureLevelInfo li = info[i];

                if ( li.Poison == from.Poison && Scale( from, li.Chance ) > Utility.RandomDouble() )
                {
                    cure = true;
                    break;
                }
            }

            if ( cure && from.CurePoison( from ) )
            {
                from.SendAsciiMessage( "You feel cured of poison!" ); // You feel cured of poison!

                from.FixedEffect( 0x373A, 10, 15 );
                from.PlaySound( 0x1E0 );
            }
            else if ( !cure )
            {
                from.SendAsciiMessage( "That potion was not strong enough to cure your ailment!" ); // That potion was not strong enough to cure your ailment!
            }
        }
Example #2
0
		public void DoCure( Mobile from )
		{
			bool cure = false;

			CureLevelInfo[] info = LevelInfo;

			for ( int i = 0; i < info.Length; ++i )
			{
				CureLevelInfo li = info[i];

				#region Mondain's Legacy mod
				if ( li.Poison.RealLevel == from.Poison.RealLevel && Scale( from, li.Chance ) > Utility.RandomDouble() )
				{
					cure = true;
					break;
				}
				#endregion
			}

			if ( cure && from.CurePoison( from ) )
			{
				from.SendLocalizedMessage( 500231 ); // You feel cured of poison!

				from.FixedEffect( 0x373A, 10, 15 );
				from.PlaySound( 0x1E0 );
			}
			else if ( !cure )
			{
				from.SendLocalizedMessage( 500232 ); // That potion was not strong enough to cure your ailment!
			}
		}
Example #3
0
        public void DoCure(Mobile from, double scalar)
        {
            bool cure = false;

            CureLevelInfo[] info = LevelInfo;

            for (int i = 0; i < info.Length; ++i)
            {
                CureLevelInfo li = info[i];

                if (li.Poison == from.Poison && Scale(from, li.Chance - (int)Math.Floor(li.Chance * scalar) + (IntensifiedStrength ? 0.1 : 0)) > Utility.RandomDouble())
                {
                    cure = true;
                    break;
                }
            }

            if (cure && from.CurePoison(from))
            {
                from.SendLocalizedMessage(500231); // You feel cured of poison!

                from.FixedEffect(0x373A, 10, 15);
                from.PlaySound(0x1E0);
            }
            else if (!cure)
            {
                from.SendLocalizedMessage(500232); // That potion was not strong enough to cure your ailment!
            }
        }
Example #4
0
        public override void OnDoubleClick(Mobile from)
        {
            if ( from.Player && from.InRange( this, 1 ) && from.InLOS( this ) )
            {
                object o = m_Table[from];
                if ( o == null || ( o is DateTime && ((DateTime)o)+TimeSpan.FromHours( 6 ) < DateTime.Now ) )
                {
                    from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
                    from.PlaySound( 0x202 );

                    from.SendAsciiMessage( "You feel a magical energy surround you." );

                    from.Hits = from.HitsMax;
                    from.Mana = from.ManaMax;
                    from.Stam = from.StamMax;
                    from.CurePoison( from );

                    m_Table[from] = DateTime.Now;
                }
            }
        }
        public virtual void Heal(Mobile patient)
        {
            if (!Alive || !patient.Alive || !InRange(patient, 2))
            {
            }
            else if (patient.Poisoned)
            {
                double healing = Skills.Healing.Value;
                double anatomy = Skills.Anatomy.Value;
                double chance = (healing - 30.0) / 50.0 - patient.Poison.Level * 0.1;

                if ((healing >= 60.0 && anatomy >= 60.0) && chance > Utility.RandomDouble())
                {
                    if (patient.CurePoison(this))
                    {
                        patient.SendLocalizedMessage(1010059); // You have been cured of all poisons.
                        patient.PlaySound(0x57);

                        CheckSkill(SkillName.Healing, 0.0, 100.0);
                        CheckSkill(SkillName.Anatomy, 0.0, 100.0);
                    }
                }
            }
            else if (BleedAttack.IsBleeding(patient))
            {
                patient.SendLocalizedMessage(1060167); // The bleeding wounds have healed, you are no longer bleeding!
                BleedAttack.EndBleed(patient, true);
                patient.PlaySound(0x57);
            }
            else
            {
                double healing = Skills.Healing.Value;
                double anatomy = Skills.Anatomy.Value;
                double chance = (healing + 10.0) / 100.0;

                if (chance > Utility.RandomDouble())
                {
                    double min, max;

                    min = (anatomy / 10.0) + (healing / 6.0) + 4.0;
                    max = (anatomy / 8.0) + (healing / 3.0) + 4.0;

                    if (patient == this)
                        max += 10;

                    double toHeal = min + (Utility.RandomDouble() * (max - min));

                    toHeal *= HealScalar;

                    patient.Heal((int)toHeal);
                    patient.PlaySound(0x57);

                    CheckSkill(SkillName.Healing, 0.0, 100.0);
                    CheckSkill(SkillName.Anatomy, 0.0, 100.0);
                }
            }

            if (m_HealTimer != null)
                m_HealTimer.Stop();

            m_HealTimer = null;

            m_NextHealTime = DateTime.Now + TimeSpan.FromSeconds(MinHealDelay + (Utility.RandomDouble() * MaxHealDelay));
        }
Example #6
0
        public override void OnMovement( Mobile m, Point3D oldLocation )
        {
            if ( this.InRange( m, 2 ) && !this.InRange( oldLocation, 2 ) && !m_Table.ContainsKey( m ) )
            {
                if ( !m.Alive )
                {
                    m.CloseGump( typeof( ResurrectGump ) );
                    m.SendGump( new FoFResurrectGump( m ) );
                }
                else if ( m.Poisoned || IsCursed( m ) )
                {
                    RemoveCurseSpell.DoGraphicalEffect( m );
                    RemoveCurseSpell.DoRemoveCurses( m );

                    if ( m.Poisoned && m.CurePoison( m ) )
                        m.SendLocalizedMessage( 1010059 ); // You have been cured of all poisons.

                    AddCooldown( m );
                }
                else if ( m.Hits < ( m.HitsMax / 2.0 ) )
                {
                    m.Hits = m.HitsMax;

                    m.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
                    m.PlaySound( 0x202 );

                    m.SendLocalizedMessage( 1113365 ); // Your wounds have been mended.

                    AddCooldown( m );
                }
            }
        }
Example #7
0
        public void Target( BaseTalisman talis, Mobile owner, Mobile m )
        {
            if ( this.Parent == owner )
            {
                //Curse Removal
                if ( talis.m_TalismanType == TalismanType.CurseRemoval )
                {
                    m.PlaySound( 0xF6 );
                    m.PlaySound( 0x1F7 );
                    m.FixedParticles( 0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head );

                    StatMod mod;

                    mod = m.GetStatMod( "[Magic] Str Malus" );
                    if ( mod != null && mod.Offset < 0 )
                        m.RemoveStatMod( "[Magic] Str Malus" );

                    mod = m.GetStatMod( "[Magic] Dex Malus" );
                    if ( mod != null && mod.Offset < 0 )
                        m.RemoveStatMod( "[Magic] Dex Malus" );

                    mod = m.GetStatMod( "[Magic] Int Malus" );
                    if ( mod != null && mod.Offset < 0 )
                        m.RemoveStatMod( "[Magic] Int Malus" );

                    m.Paralyzed = false;

                    EvilOmenSpell.CheckEffect( m );
                    StrangleSpell.RemoveCurse( m );
                    CorpseSkinSpell.RemoveCurse( m );
                    CurseSpell.RemoveEffect( m );

                    BuffInfo.RemoveBuff( m, BuffIcon.Clumsy );
                    BuffInfo.RemoveBuff( m, BuffIcon.FeebleMind );
                    BuffInfo.RemoveBuff( m, BuffIcon.Weaken );
                    BuffInfo.RemoveBuff( m, BuffIcon.MassCurse );
                    BuffInfo.RemoveBuff( m, BuffIcon.Curse );
                    BuffInfo.RemoveBuff( m, BuffIcon.EvilOmen );
                    StrangleSpell.RemoveCurse( m );
                    CorpseSkinSpell.RemoveCurse( m );

                    if ( owner != m )
                        owner.SendLocalizedMessage( 1072409 ); // Your targets curses have been lifted
                    m.SendLocalizedMessage( 1072408 ); // Any curses on you have been lifted

                }

                //Damage Removal
                if ( talis.m_TalismanType == TalismanType.DamageRemoval )
                {
                    Effects.SendLocationEffect( m.Location, m.Map, 0x3728, 8 );
                    Effects.PlaySound( m, m.Map, 0x201 );
                    BleedAttack.EndBleed( m, false );
                    MortalStrike.EndWound( m );
                    m.CurePoison( m );

                    BuffInfo.RemoveBuff( m, BuffIcon.Bleed );
                    BuffInfo.RemoveBuff( m, BuffIcon.MortalStrike );

                    if ( owner != m )
                        owner.SendLocalizedMessage( 1072406 ); // Your Targets lasting damage effects have been removed!

                    m.SendLocalizedMessage( 1072405 ); // Your lasting damage effects have been removed!
                }

                //Ward Removal
                if ( talis.m_TalismanType == TalismanType.WardRemoval )
                {
                    Effects.SendLocationEffect( m.Location, m.Map, 0x3728, 8 );
                    Effects.PlaySound( m, m.Map, 0x201 );

                    ProtectionSpell.RemoveWard( m );
                    ReactiveArmorSpell.RemoveWard( m );
                    MagicReflectSpell.RemoveWard( m );
                    TransformationSpell.RemoveContext( m, true );
                    ReaperFormSpell.RemoveEffects( m );
                    if ( StoneFormSpell.UnderEffect( m ) )
                        StoneFormSpell.RemoveEffects( m );

                    if ( owner != m )
                        owner.SendLocalizedMessage( 1072403 ); // Your target's wards have been removed!

                    m.SendLocalizedMessage( 1072402 ); // Your wards have been removed!
                }

                //Wildfire Removal
                if ( talis.m_TalismanType == TalismanType.WildfireRemoval )
                    owner.SendLocalizedMessage( 1042753, "Wildfire Removal" ); // ~1_SOMETHING~ has been temporarily disabled.

                //CARGE TIMER
                ChargeTimeLeft = 1200;
                m_ChargeTimer = new ChargeTimeLeftTimer( this );
                m_ChargeTimer.Start();
                m_ChargeTimeLeft3 = DateTime.Now;

            }
            else if ( m_TalismanType != 0 )
                m.SendLocalizedMessage( 502641 ); // You must equip this item to use it.
        }
 /// <summary>
 /// Remove all ill effects from a player.
 /// </summary>
 /// <param name="pm"></param>
 public void CleanPlayer(Mobile pm)
 {
     //Cure Poison
     pm.CurePoison(pm);
     //Reset Hit Points
     pm.Hits = pm.HitsMax;
     //Rest Mana
     pm.Mana = pm.ManaMax;
     //Reset Stam
     pm.Stam = pm.StamMax;
     //Cancel any targeting
     Targeting.Target.Cancel(pm);
     //remove abosorption for magic
     pm.MagicDamageAbsorb = 0;
     //remove absorption for melee
     pm.MeleeDamageAbsorb = 0;
     //clear protection spell
     Spells.Second.ProtectionSpell.Registry.Remove(pm);
     //clear curse effect
     Spells.Fourth.CurseSpell.RemoveEffect(pm);
     //clear corpseskin
     Server.Spells.Necromancy.CorpseSkinSpell.RemoveCurse(pm);
     //clear blodd oath
     Server.Spells.Necromancy.BloodOathSpell.RemoveCurse(pm);
     //clear evil omen
     //Server.Spells.Necromancy.EvilOmenSpell.RemoveCurse(pm);
     //remove strangle
     Server.Spells.Necromancy.StrangleSpell.RemoveCurse(pm);
     //clear Paralyzed
     pm.Paralyzed = false;
     //clear defensive spell
     DefensiveSpell.Nullify(pm);
     //remove any combatant
     pm.Combatant = null;
     //remove war mode
     pm.Warmode = false;
     //remove criminal
     pm.Criminal = false;
     //clear agressed list
     pm.Aggressed.Clear();
     //clear agressor list
     pm.Aggressors.Clear();
     //clear delta notoriety
     pm.Delta(MobileDelta.Noto);
     //invalidate any properties due to the previous changes
     pm.InvalidateProperties();
 }
Example #9
0
		public override void OnDoubleClick( Mobile from )
		{
			if ( !from.InRange( this.GetWorldLocation(), 1 ) )
			{
				from.SendLocalizedMessage( 502138 ); // That is too far away for you to use
				return;
			}
			else if ( from != m_Caster )
			{
			}
            else if (!BasePotion.HasFreeHand(from))
            {
                from.SendLocalizedMessage(1080116); // You must have a free hand to use a Healing Stone.
            }
            else if (from.Hits >= from.HitsMax && !from.Poisoned)
            {
                from.SendLocalizedMessage(1049547); //You are already at full health.
            }
            else if (from.BeginAction(typeof(HealingStone)))
            {
                if (m_MaxHeal > m_LifeForce)
                    m_MaxHeal = m_LifeForce;

                if (from.Poisoned)
                {
                    int toUse = Math.Min(120, from.Poison.RealLevel * 25);

                    if (m_MaxLifeForce < toUse)
                        from.SendLocalizedMessage(1115265); //Your Mysticism, Focus, or Imbuing Skills are not enough to use the heal stone to cure yourself.
                    else if (m_LifeForce < toUse)
                    {
                        from.SendLocalizedMessage(1115264); //Your healing stone does not have enough energy to remove the poison.
                        m_LifeForce -= toUse / 3;
                    }
                    else
                    {
                        from.CurePoison(from);

                        from.SendLocalizedMessage(500231); // You feel cured of poison!

                        from.FixedEffect(0x373A, 10, 15);
                        from.PlaySound(0x1E0);

                        m_LifeForce -= toUse;
                    }

                    if (m_LifeForce <= 0)
                        this.Consume();

                    Timer.DelayCall(TimeSpan.FromSeconds(2.0), new TimerStateCallback(ReleaseHealLock), from);
                    return;
                }
                else
                {
                    int toHeal = Math.Min(m_MaxHeal, from.HitsMax - from.Hits);
                    from.Heal(toHeal);
                    Timer.DelayCall(TimeSpan.FromSeconds(2.0), new TimerStateCallback(ReleaseHealLock), from);

                    from.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
                    from.PlaySound(0x202);

                    m_LifeForce -= toHeal;
                    m_MaxHeal = 1;
                }

                if (m_LifeForce <= 0)
                {
                    from.SendLocalizedMessage(1115266); //The healing stone has used up all its energy and has been destroyed.
                    this.Consume();
                }
                else
                {
                    if (m_Timer != null)
                        m_Timer.Stop();

                    m_Timer = new InternalTimer(this);
                }
            }
            else
                from.SendLocalizedMessage(1095172); // You must wait a few seconds before using another Healing Stone.
		}
Example #10
0
		public virtual void Heal(Mobile patient)
		{
			if ( !Alive || this.Map == Map.Internal || !CanBeBeneficial( patient, true, true ) || patient.Map != this.Map || !InRange( patient, HealEndRange ) )
			{
				StopHeal();
				return;
			}

			bool onSelf = ( patient == this );

			if ( !patient.Alive )
			{
			}
			else if (patient.Poisoned)
			{
				int poisonLevel = patient.Poison.Level;

				double healing = Skills.Healing.Value;
				double anatomy = Skills.Anatomy.Value;
				double chance = ( healing - 30.0 ) / 50.0 - poisonLevel * 0.1;

				if ((healing >= 60.0 && anatomy >= 60.0) && chance > Utility.RandomDouble())
				{
					if (patient.CurePoison(this))
					{
						patient.SendLocalizedMessage(1010059); // You have been cured of all poisons.

						CheckSkill( SkillName.Healing, 0.0, 60.0 + poisonLevel * 10.0 ); // TODO: Verify formula
						CheckSkill(SkillName.Anatomy, 0.0, 100.0);
					}
				}
			}
			else if (BleedAttack.IsBleeding(patient))
			{
				patient.SendLocalizedMessage(1060167); // The bleeding wounds have healed, you are no longer bleeding!
				BleedAttack.EndBleed( patient, false );
			}
			else
			{
				double healing = Skills.Healing.Value;
				double anatomy = Skills.Anatomy.Value;
				double chance = (healing + 10.0) / 100.0;

				if (chance > Utility.RandomDouble())
				{
					double min, max;

					min = (anatomy / 10.0) + (healing / 6.0) + 4.0;
					max = (anatomy / 8.0) + (healing / 3.0) + 4.0;

					if ( onSelf )
						max += 10;

					double toHeal = min + (Utility.RandomDouble() * (max - min));

					toHeal *= HealScalar;

					patient.Heal((int)toHeal);

					CheckSkill( SkillName.Healing, 0.0, 90.0 );
					CheckSkill(SkillName.Anatomy, 0.0, 100.0);
				}
			}

			HealEffect( patient );

			StopHeal();

			if ( ( onSelf && HealFully && Hits >= HealTrigger * HitsMax && Hits < HitsMax ) || ( !onSelf && HealOwnerFully && patient.Hits >= HealOwnerTrigger * patient.HitsMax && patient.Hits < patient.HitsMax ) )
				HealStart( patient );
		}
        private void CleanPlayer(Mobile pm)
        {
            pm.CurePoison(pm);
            pm.Hits = pm.HitsMax;
            pm.Mana = pm.ManaMax;
            pm.Stam = pm.StamMax;

            Targeting.Target.Cancel(pm);
            pm.MagicDamageAbsorb = 0;
            pm.MeleeDamageAbsorb = 0;

            Spells.Second.ProtectionSpell.Registry.Remove(pm);
            Spells.Fourth.CurseSpell.RemoveEffect(pm);
            Server.Spells.Necromancy.CorpseSkinSpell.RemoveCurse(pm);
            Server.Spells.Necromancy.BloodOathSpell.RemoveCurse(pm);
            Server.Spells.Necromancy.StrangleSpell.RemoveCurse(pm);

            pm.Blessed = false;
            pm.Paralyzed = false;
            pm.Hidden = false;

            DefensiveSpell.Nullify(pm);
            pm.Combatant = null;
            pm.Warmode = false;
            pm.Criminal = false;
            pm.Blessed = false;
            pm.Aggressed.Clear();
            pm.Aggressors.Clear();
            pm.Delta(MobileDelta.Noto);
            pm.InvalidateProperties();
        }
Example #12
0
        public static void OnDoubleClick(Mobile from, bool chaos)
        {
            bool good = (from.Karma >= 0 && from.Kills < 5);
            bool heal = false;

            if (chaos)
            {
                if (!good)
                {
                    from.SendMessage("Thy efforts for the resistance are rewarded.");
                    heal = true;
                }
            }
            else
            {
                if (good)
                {
                    from.SendMessage("Strive to continue on the path of benevolence.");
                    heal = true;
                }
            }

            if (heal)
            {
                //from.Hits = from.HitsMax;

                //from.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
                //from.PlaySound(0x202);

                if (from.Poison != null)
                {
                    if (from.CurePoison(from))
                    {
                        from.SendLocalizedMessage(1010059); // You have been cured of all poisons.
                        from.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist);
                        from.PlaySound(0x1E0);
                    }
                }
            }
            else
            {
                if (chaos)
                    from.SendMessage("The weak deserve their fate.");
                else
                    from.SendMessage("Do more to help others.");

                if (from.Hits > 1)
                {
                    from.Hits /= 2;

                    from.FixedParticles(0x374A, 10, 15, 5013, EffectLayer.Waist);
                    from.PlaySound(0x1F1);
                }
            }
        }
		private void HandleMatchEnd(Mobile from, bool kick)
		{
			if(!from.Alive)
			{
				from.Resurrect();

				if(from.Corpse != null && from.Corpse is Corpse)
				{
					Corpse c = (Corpse)from.Corpse;

					for ( int i = 0; i < c.Items.Count; ++i )
					{
						Item item = c.Items[i];

						c.SetRestoreInfo( item, item.Location );
					}

					c.Open(from, true);
					c.Delete();
				}
			}

			from.Criminal = false;
			from.Blessed = false;
			from.Frozen = false;

			from.CurePoison(from);
			from.StatMods.Clear();
			from.Hits = from.HitsMax;
			from.Mana = from.ManaMax;
			from.Stam = from.StamMax;

			Targeting.Target.Cancel( from );
			from.MagicDamageAbsorb = 0;
			from.MeleeDamageAbsorb = 0;
			ProtectionSpell.Registry.Remove( from );
			DefensiveSpell.Nullify( from );
			from.Combatant = null;

			from.Delta( MobileDelta.Noto ); //Update notoriety

			from.Location = m_SpectatorDest;

			if(kick && from.NetState == null)
			{
				Match m = FindMatch(from);

				if(m.Attackers.Contains(from))
					m.Attackers.Remove(from);
				else if(m.Defenders.Contains(from))
					m.Defenders.Remove(from);
			}
		}
		private void PrepFighter(Mobile from)
		{
			if(!from.Alive)
				from.Resurrect();

			if(from.Mount != null)
				from.Mount.Rider = null;

			from.CurePoison(from);
			from.Blessed = true;
			from.Frozen = true;

			from.StatMods.Clear();
			from.Hits = from.HitsMax;
			from.Mana = from.ManaMax;
			from.Stam = from.StamMax;

			Targeting.Target.Cancel( from );
			from.MagicDamageAbsorb = 0;
			from.MeleeDamageAbsorb = 0;
			ProtectionSpell.Registry.Remove( from );
			DefensiveSpell.Nullify( from );
			from.Combatant = null;

			from.Delta( MobileDelta.Noto ); //Update notoriety

			from.SendMessage("The fight will begin in ten seconds.");
		}
		public void FinalPrep(Mobile from)
		{
			if(!from.Alive)
				from.Resurrect();

			from.CurePoison(from);
			from.Blessed = false;
			from.Frozen = false;

			from.StatMods.Clear();
			from.Hits = from.HitsMax;
			from.Mana = from.ManaMax;
			from.Stam = from.StamMax;

			Targeting.Target.Cancel( from );
			from.MagicDamageAbsorb = 0;
			from.MeleeDamageAbsorb = 0;
			ProtectionSpell.Registry.Remove( from );
			DefensiveSpell.Nullify( from );
			from.Combatant = null;

			from.Delta( MobileDelta.Noto ); //Update notoriety
		}
		public override void SpellEffect( Mobile target )
		{
			if ( Caster.Backpack == null || !(Caster.Backpack is Container) )
			{
				Caster.SendMessage( "You need a backpack to use this spell." );
				return;
			}

			if ( AosAttributes.GetValue( Caster, AosAttribute.LowerRegCost ) < 100 ) // Nothing less than 100% will do
			{
				Item item = Caster.Backpack.FindItemByType( typeof( RefreshPotion ) );

				if ( item == null )
				{
					Caster.SendMessage( "You do not have enough Refresh Potions" );
					return;
				}

				item = Caster.Backpack.FindItemByType( typeof( LesserHealPotion ) );

				if ( item == null )
				{
					Caster.SendMessage( "You do not have enough Heal Potions" );
					return;
				}

				item = Caster.Backpack.FindItemByType( typeof( LesserCurePotion ) );

				if ( item == null )
				{
					Caster.SendMessage( "You do not have enough Cure Potions" );
					return;
				}

				// We just checked for the items.
				Caster.Backpack.ConsumeTotal( typeof( RefreshPotion ), 1 );
				Caster.Backpack.ConsumeTotal( typeof( LesserHealPotion ), 1 );
				Caster.Backpack.ConsumeTotal( typeof( LesserCurePotion ), 1 );
			}

			StatMod mod;

			mod = target.GetStatMod( "[Magic] Str Offset" );
			if ( mod != null && mod.Offset < 0 )
				target.RemoveStatMod( "[Magic] Str Offset" );

			mod = target.GetStatMod( "[Magic] Dex Offset" );
			if ( mod != null && mod.Offset < 0 )
				target.RemoveStatMod( "[Magic] Dex Offset" );

			mod = target.GetStatMod( "[Magic] Int Offset" );
			if ( mod != null && mod.Offset < 0 )
				target.RemoveStatMod( "[Magic] Int Offset" );

			BuffInfo.RemoveBuff( target, BuffIcon.Clumsy );
			BuffInfo.RemoveBuff( target, BuffIcon.FeebleMind );
			BuffInfo.RemoveBuff( target, BuffIcon.Weaken );
			BuffInfo.RemoveBuff( target, BuffIcon.MassCurse );

			target.Paralyzed = false;

			 // Don't cure others of Lethal Poison
			if ( target.Poison != Poison.Lethal || target == Caster )
				target.CurePoison( Caster );

			EvilOmenSpell.TryEndEffect( target );
			StrangleSpell.RemoveCurse( target );
			CorpseSkinSpell.RemoveCurse( target );
			CurseSpell.RemoveEffect( target );

			// Cure Status aliments (is the system being used?)
			BlindSpell.EndBlind( target );
			SilenceSpell.EndSilence( target );
			SlowSpell.EndSlow( target );
			StillSpell.EndStill( target );

			Effects.SendLocationParticles(
				EffectItem.Create( new Point3D( target.X, target.Y, target.Z ), target.Map, EffectItem.DefaultDuration ),
				0x376A, 9, 32, 5020 );

			// Play a random eating sound
			target.PlaySound( Utility.Random( 0x3A, 3 ) );

			int bonus = AosAttributes.GetValue( Caster, AosAttribute.EnhancePotions ) / 2;

			if ( bonus > 20 )
				bonus = 20;

			target.Hits += bonus;
			target.Stam += bonus;

			target.SendMessage( "You have been cured of all ailments" );
			Caster.SendMessage( "You have cured " + target.Name + " of all alignments." );

			// It is a party effect, no way to ever get hit by it.
			// BlueMageControl.CheckKnown( target, this, CanTeach( target ) );
		}