public NewLootPackEntry(LootPackItem[] items, double dropChance, WeapMod weaponModifiers, ArMod armorModifiers)
        {
            m_Items = items;
            m_Chance = dropChance * 100;

            m_WeaponModifiers = weaponModifiers;
            m_ArmorModifiers = armorModifiers;
        }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="items"></param>
 /// <param name="dropChance"></param>
 /// <param name="weaponModifiers"></param>
 public NewLootPackEntry(LootPackItem[] items, double dropChance, WeapMod weaponModifiers) 
     : this(items, dropChance, weaponModifiers, null)
 {
 }