public override void OnDeath( Container c )
        {
            base.OnDeath( c );

            Item artifact = null;;
            if ( !Summoned && !NoKillAwards && LLCheckArtifactChance( this ) )
            {
                artifact = LLCreateRandomArtifact();
                DemonKnight.DistributeArtifact( this, artifact );
                if (m_CurseArtifact)
                {
                    Timer m_TimerCursed = new CursedArtifactSystem.CursedTimer( artifact, this.m_CursedDurationMinutes );
                    m_TimerCursed.Start();
                }
            }
            else c.DropItem( new CopperBar(Utility.Random(1, 5)));

            CommandHandlers.BroadcastMessage(AccessLevel.Player, 1150, "The Forgotten One has been killed.");
            if (artifact != null && artifact.Name != null)
                CommandHandlers.BroadcastMessage(AccessLevel.Player, 1150, String.Format("The reward was {0}.", artifact.Name));
            if (m_Timer != null)
                m_Timer.Stop();
        }
            public string GiveRewards( Mobile m )
            {
                // Edit by Silver: You can now get Statue + Reward
                int chance = Utility.Random( 1000 );
                bool giveStatue = ( Utility.Random( 1000 ) < 333 );
                string b_message = "";
                DateTime now = DateTime.Now;

                if( giveStatue )
                {
                    switch ( Utility.Random( 7 ) )
                    {
                        case 0: m_Reward = new StatueSouth(); break;
                        case 1: m_Reward = new StatueEast(); break;
                        case 2: m_Reward = new StatueEast2(); break;
                        case 3: m_Reward = new StatueNorth(); break;
                        case 4: m_Reward = new StatueSouth2(); break;
                        case 5: m_Reward = new StatueWest(); break;
                        case 6: m_Reward = new StatueSouthEast(); break;
                    }
                    m_Reward.Name = m.Name + " - pentagram event winner - " + now.Day + "/" + now.Month + "/" + now.Year;
                    m_Reward.LootType = LootType.Blessed;
                    m.AddToBackpack( m_Reward );
                }

                m_Reward = null;

                if ( chance < 200 ) //20%
                {
                    int bars = Utility.Random(2) + 3;
                    EventRewardSystem.CreateCopperBar(m.Name, m.Backpack, bars, "Pentagram event");
                    b_message = String.Format("{0} copper bars", bars);
                }
                else if( chance < 350 ) //15%
                {
                    int amount = Utility.Random( 4, 3 )*5000;
                    m_Reward = new BankCheck(amount);
                    b_message = String.Format("a bank check worth {0} gold", amount);
                }
                else if( chance < 400 ) //5%
                {
                    int bonus = Utility.Random(4)*5 + 10;
                    m_Reward = new SkillBall(bonus);
                    b_message = String.Format("a skillball training {0} skill points", bonus);
                }
                else if( chance < 500 ) //10%
                {
                    switch (Utility.Random( 6 ))
                    {
                        case 0: m_Reward = new RunicSewingKit(CraftResource.HornedLeather, 4);	b_message = "4 uses horned runic sewing kit";	break;
                        case 1: m_Reward = new RunicSewingKit(CraftResource.BarbedLeather, 2);	b_message = "2 uses barbed runic sewing kit";	break;
                        case 2: m_Reward = new RunicHammer(CraftResource.Gold, 3);		b_message = "3 uses gold runic hammer";		break;
                        case 3: m_Reward = new RunicHammer(CraftResource.Agapite, 2);		b_message = "2 uses agapite runic hammer"; 	break;
                        case 4: m_Reward = new RunicHammer(CraftResource.Verite, 1);		b_message = "1 use verite runic hammer";	break;
                        case 5: m_Reward = new RunicHammer(CraftResource.Valorite, 1);		b_message = "1 use valorite runic hammer";	break;
                    }
                }
                else if( chance < 550 ) //5%
                {
                    switch (Utility.Random( 31 ))
                    {
                        case 0: m_Reward = new LunaLance(); break;
                        case 1: m_Reward = new VioletCourage(); break;
                        case 2: m_Reward = new CavortingClub(); break;
                        case 3: m_Reward = new NightsKiss(); break;
                        case 4: m_Reward = new CaptainQuacklebushsCutlass(); break;
                        case 5: m_Reward = new ShipModelOfTheHMSCape(); break;
                        case 6: m_Reward = new AdmiralsHeartyRum(); break;
                        case 7: m_Reward = new CandelabraOfSouls(); break;
                        case 8: m_Reward = new IolosLute(); break;
                        case 9: m_Reward = new GwennosHarp(); break;
                        case 10: m_Reward = new ArcticDeathDealer(); break;
                        case 11: m_Reward = new EnchantedTitanLegBone(); break;
                        case 12: m_Reward = new NoxRangersHeavyCrossbow(); break;
                        case 13: m_Reward = new BlazeOfDeath(); break;
                        case 14: m_Reward = new DreadPirateHat(); break;
                        case 15: m_Reward = new BurglarsBandana(); break;
                        case 16: m_Reward = new GoldBricks(); break;
                        case 17: m_Reward = new AlchemistsBauble(); break;
                        case 18: m_Reward = new PhillipsWoodenSteed(); break;
                        case 19: m_Reward = new PolarBearMask(); break;
                        case 20: m_Reward = new BowOfTheJukaKing(); break;
                        case 21: m_Reward = new GlovesOfThePugilist(); break;
                        case 22: m_Reward = new OrcishVisage(); break;
                        case 23: m_Reward = new StaffOfPower(); break;
                        case 24: m_Reward = new ShieldOfInvulnerability(); break;
                        case 25: m_Reward = new HeartOfTheLion(); break;
                        case 26: m_Reward = new ColdBlood(); break;
                        case 27: m_Reward = new GhostShipAnchor(); break;
                        case 28: m_Reward = new SeahorseStatuette(); break;
                        case 29: m_Reward = new WrathOfTheDryad(); break;
                        case 30: m_Reward = new PixieSwatter(); break;
                    }
                        b_message = "a random minor artifact";
                }
                else if( chance < 600 ) //5%
                {
                    m_Reward = new ClothingBlessDeed();
                    b_message = "a clothing bless deed";
                }
                else if( chance < 700 ) //10%
                {
                    m_Reward = new PowerScroll( PowerScroll.Skills[Utility.Random(PowerScroll.Skills.Count)], (100+(Utility.Random(3)+2)*5) );
                    b_message = "a random powerscroll";
                }
                else if( chance < 750 ) //5%
                {
                    Barracoon m_Champ = new Barracoon();
                    m_Champ.MoveToWorld( m.Location, m.Map );
                    b_message = "nothing, but managed to spawn Barracoon at the Pentagram!!!";
                }
                else if( chance < 800 ) //5%
                {
                    m_Reward = new StatCapScroll( (225+(Utility.Random(3)+Utility.Random(2)+1)*5) );
                    b_message = "a random statscroll";
                }
                else if( chance < 850 ) //5%
                {
                    m_Reward = new MagicSewingKit();
                    b_message = "a magic sewing kit";
                }
                else if( chance < 900 ) //5%
                {
                    m_Reward = new BallOfSummoning();
                    b_message = "a crystal ball of pet summoning";
                }
                else if( chance < 950 ) //5%
                {
                    int UsesRemaining = Utility.Random(6,10);
                    m_Reward = new PowderOfTemperament(UsesRemaining);
                    b_message = String.Format("{0} uses of powder of fortifying", UsesRemaining);
                }
                else if( chance < 980 ) //3%
                {
                    m_Reward = new PetBondingDeed();
                    b_message = "a pet bonding deed";
                }
                else if( chance < 990 ) //1%
                {
                    m_Reward = new NameChangeDeed();
                    b_message = "a name change deed";
                }
                else //1%
                {
                    m_Reward = new SexChangeDeed();
                    b_message = "a sex change deed";
                }

                if (m_Reward != null)
                {
                    m.AddToBackpack( m_Reward );
                    Timer m_TimerCursed = new CursedArtifactSystem.CursedTimer( m_Reward, 6 );
                    m_TimerCursed.Start();
                }

                if( giveStatue )
                    b_message += " and a statue";

                return b_message;
            }
        public void CreateLoot()
        {
            int chance = Utility.Random( 100 );
            Item m_Reward = null;
            if ( chance < 3 )
                m_Reward = new NameChangeDeed();
            else if ( chance < 33 )
                m_Reward = new PowerScroll( PowerScroll.Skills[Utility.Random(PowerScroll.Skills.Count)], (100+(Utility.Random(3)+2)*5) );
            else if ( chance < 50 )
                m_Reward = new StatCapScroll( (225+(Utility.Random(2)+1)*5) );
            else if ( chance < 55 )
                m_Reward = new MagicSewingKit();
            else if ( chance < 60 )
                m_Reward = new ClothingBlessDeed();
            else if ( chance < 70 )
                m_Reward = new RunicSewingKit(CraftResource.BarbedLeather, ( Utility.Random( 2 ) + 3 ) );
            else {
                int amount = Utility.RandomMinMax( 5, 10 )*10000;
                m_Reward = new BankCheck(amount);
            }

            PackItem( new CopperBar(Utility.Random( 2 ) + 2) );
            if (m_Reward != null)
            {
                PackItem( m_Reward );
                Timer m_TimerCursed = new CursedArtifactSystem.CursedTimer( m_Reward, 6 );
                m_TimerCursed.Start();
            }
        }