public SilverDonationBoxAoS()
        {
            Weight = 1.0;
            Hue = 2401;
            Item item = null;
            Name = "Defiance Gold Member Box of Holding";

            CharacterCreation.PlaceItemIn(this, 16, 60, (item = new DonationSkillBall( 25, false )));
            CharacterCreation.PlaceItemIn(this, 28, 60, (item = new DonationSkillBall( 25, false )));
            CharacterCreation.PlaceItemIn(this, 40, 60, (item = new DonationSkillBall( 25, false )));

            CharacterCreation.PlaceItemIn(this, 16, 81, (item = new HoodedShroudOfShadows()));
            item.Hue = 2401;
            item.Name = "Silver Shroud of Shadows";
                        item.LootType = LootType.Blessed;

                        BaseContainer cont;
                        CharacterCreation.PlaceItemIn(this, 58, 57, (cont = new Backpack()));
            cont.Hue = 2401;
            cont.Name = "a silver bag";

            CharacterCreation.PlaceItemIn(cont, 29, 39, new SulfurousAsh(5000));
            CharacterCreation.PlaceItemIn(cont, 29, 64, new Nightshade(5000));
            CharacterCreation.PlaceItemIn(cont, 29, 89, new SpidersSilk(5000));

            CharacterCreation.PlaceItemIn(cont, 60, 64, new Garlic(5000));
            CharacterCreation.PlaceItemIn(cont, 60, 89, new Ginseng(5000));

            CharacterCreation.PlaceItemIn(cont, 88, 39, new Bloodmoss(5000));
            CharacterCreation.PlaceItemIn(cont, 88, 64, new BlackPearl(5000));
            CharacterCreation.PlaceItemIn(cont, 88, 89, new MandrakeRoot(5000));

            CharacterCreation.PlaceItemIn(this, 103, 58, (item = new Sandals()));
            item.Hue = Utility.RandomList(5, 70, 90, 110);
            item.LootType = LootType.Blessed;

            CharacterCreation.PlaceItemIn(this, 122, 53, new SpecialDonateDye());

            CharacterCreation.PlaceItemIn(this, 156, 55, (item = new EtherealHorse()));
            item.Hue = 2401;
            item.Name = "No Aged Ethereal";
            ((EtherealMount)item).IsDonationItem = true;

            CharacterCreation.PlaceItemIn(this, 43, 83, (item = new ClothingBlessDeed()));
            item.Hue = 2401;
            CharacterCreation.PlaceItemIn(this, 63, 83, (item = new KillResetDeedAOS())); //by Blady
            item.Hue = 2213;
            CharacterCreation.PlaceItemIn(this, 83, 83, (item = new SmallBrickHouseDeed()));
            item.Hue = 2401;
            CharacterCreation.PlaceItemIn(this, 103, 83, (item = new NameChangeDeed()));
            item.Hue = 2401;
            CharacterCreation.PlaceItemIn(this, 123, 83, (item = new AntiBlessDeed()));
            item.Hue = 2401;
            CharacterCreation.PlaceItemIn(this, 143, 83, (item = new MembershipTicket()));
            item.Hue = 2213;
            ((MembershipTicket)item).MemberShipTime = TimeSpan.MaxValue;
        }
        public NoxGreenDonationBoxAos()
        {
            Weight = 1.0;
            Hue = 1420;
            Item item = null;
            Name = "Defiance Nox Green Member Box of Holding";

            CharacterCreation.PlaceItemIn(this, 16, 60, (item = new DonationSkillBall( 25, false )));
            CharacterCreation.PlaceItemIn(this, 28, 60, (item = new DonationSkillBall( 25, false )));
            CharacterCreation.PlaceItemIn(this, 40, 60, (item = new DonationSkillBall( 25, false )));

            CharacterCreation.PlaceItemIn(this, 16, 81, (item = new HoodedShroudOfShadows()));
            item.Hue = 1420;
            item.Name = "Nox Shroud of Shadows";
                        item.LootType = LootType.Blessed;

            BaseContainer cont;
            CharacterCreation.PlaceItemIn(this, 58, 57, (cont = new Backpack()));
            cont.Hue = 1420;
            cont.Name = "a donation backpack";

            CharacterCreation.PlaceItemIn(cont, 44, 65, new SulfurousAsh(10000));
            CharacterCreation.PlaceItemIn(cont, 77, 65, new Nightshade(10000));
            CharacterCreation.PlaceItemIn(cont, 110, 65, new SpidersSilk(10000));
            CharacterCreation.PlaceItemIn(cont, 143, 65, new Garlic(10000));

            CharacterCreation.PlaceItemIn(cont, 44, 128, new Ginseng(10000));
            CharacterCreation.PlaceItemIn(cont, 77, 128, new Bloodmoss(10000));
            CharacterCreation.PlaceItemIn(cont, 110, 128, new BlackPearl(10000));
            CharacterCreation.PlaceItemIn(cont, 143, 128, new MandrakeRoot(10000));

            //CharacterCreation.PlaceItemIn(this, 74, 64, new DonationBandana());
            //Replaced the bandana with a deed - Edit by Blady
            CharacterCreation.PlaceItemIn(this, 74, 64, (item = new DonationDeed()));
            item.Hue = 1420;

            CharacterCreation.PlaceItemIn(this, 103, 58, (item = new Sandals()));
            item.Hue = 1420; //Utility.RandomList(1420, 1281, 1161, 1420, 1420, 1420, 1266, 1420, 1420, 1645);
            item.LootType = LootType.Blessed;

            CharacterCreation.PlaceItemIn( this, 122, 53, new SpecialDonateDye() );
            CharacterCreation.PlaceItemIn(this, 11420, 53, (item = new PigmentsOfTokuno( 5 )));
            ((PigmentsOfTokuno)item).Type = PigmentType.NoxGreen;
            CharacterCreation.PlaceItemIn(this, 156, 55, (item = new EtherealHorse()));
            item.Hue = 1420;
            item.Name = "No Age Ethereal";
            ((EtherealMount)item).IsDonationItem = true;

            CharacterCreation.PlaceItemIn(this, 34, 83, (item = new HolyDeedofBlessing()));
            item.Hue = 1420;
            CharacterCreation.PlaceItemIn(this, 43, 83, (item = new ClothingBlessDeed()));
            item.Hue = 1420;
            CharacterCreation.PlaceItemIn(this, 58, 83, (item = new TreasureMap(6, Map.Felucca)));
            item.Hue = 1420;
            CharacterCreation.PlaceItemIn(this, 73, 83, (item = new SmallBrickHouseDeed()));
            item.Hue = 1420;
            CharacterCreation.PlaceItemIn(this, 88, 83, (item = new NameChangeDeed()));
            item.Hue = 1420;
            CharacterCreation.PlaceItemIn(this, 103, 83, (item = new MiniHouseDeed()));
            item.Hue = 1420;
            //CharacterCreation.PlaceItemIn(this, 118, 83, (item = new BankCheck(100000)));
            //item.Hue = 1420;
            CharacterCreation.PlaceItemIn(this, 130, 83, (item = new MembershipTicket()));
            item.Hue = 1420;
            ((MembershipTicket)item).MemberShipTime = TimeSpan.MaxValue;
        }
		public ClothingBlessTarget( ClothingBlessDeed deed ) : base( 1, false, TargetFlags.None )
		{
			m_Deed = deed;
		}
Example #4
0
        public void GiveClothingBlessDeed()
        {
            if ( Map != Map.Felucca )
                return;

            ArrayList toGive = new ArrayList();
            ArrayList rights = BaseCreature.GetLootingRights( this.DamageEntries, this.HitsMax );

            for ( int i = rights.Count - 1; i >= 0; --i )
            {
                DamageStore ds = (DamageStore)rights[i];

                if ( ds.m_HasRight )
                    toGive.Add( ds.m_Mobile );
            }

            if ( toGive.Count == 0 )
                return;

            // Randomize
            for ( int i = 0; i < toGive.Count; ++i )
            {
                int rand = Utility.Random( toGive.Count );
                object hold = toGive[i];
                toGive[i] = toGive[rand];
                toGive[rand] = hold;
            }

            for ( int i = 0; i < 6; ++i )
            {
                Mobile m = (Mobile)toGive[i % toGive.Count];

                ClothingBlessDeed cbd = new ClothingBlessDeed();

                m.SendMessage( "You have received a Clothing Bless Deed!" ); // You have received a Clothing Bless Deed!
                m.AddToBackpack( cbd );

                if ( m is PlayerMobile )
                {
                    PlayerMobile pm = (PlayerMobile)m;

                    for ( int j = 0; j < pm.JusticeProtectors.Count; ++j )
                    {
                        Mobile prot = (Mobile)pm.JusticeProtectors[j];

                        if ( prot.Map != m.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion( m, prot ) )
                            continue;

                        int chance = 0;

                        switch ( VirtueHelper.GetLevel( prot, VirtueName.Justice ) )
                        {
                            case VirtueLevel.Seeker: chance = 60; break;
                            case VirtueLevel.Follower: chance = 80; break;
                            case VirtueLevel.Knight: chance = 100; break;
                        }

                        if ( chance > Utility.Random( 100 ) )
                        {
                            prot.SendLocalizedMessage( 1049368 ); // You have been rewarded for your dedication to Justice!
                            prot.AddToBackpack( new ClothingBlessDeed() );
                        }
                    }
                }
            }
        }
Example #5
0
        public void AddMonster( Type type, bool champ, int count )
        {
            for( int i = 0; i < count; ++i )
            {
                object monster = Activator.CreateInstance( type );

                if( monster != null && monster is Mobile )
                {
                    Point3D location = FindSpawnLocation();
                    BaseCreature from = (BaseCreature)monster;

                    from.MoveToWorld( location, this.Map );
                    from.Home = location;
                    from.Tamable = false;

                    if( m_Waypoint != null )
                        from.CurrentWayPoint = m_Waypoint;

                    m_Spawned.Add( from );

                    if( m_RewardsEnabled )
                    {
                        if( champ && m_ArtifactChance > Utility.Random( 100 ) )
                        {
                            Item item = (Item)Activator.CreateInstance( Artifacts[Utility.Random( Artifacts.Length )] );

                            from.AddItem( item );
                        }

                        if( champ && m_BlessDeedChance > Utility.Random( 100 ) )
                        {
                            ClothingBlessDeed cbd = new ClothingBlessDeed();
                            cbd.LootType = LootType.Cursed;
                            cbd.Name = "a cursed clothing bless deed";
                            cbd.Hue = 1157;
                            from.AddItem( cbd );
                        }
                    }
                }
            }
        }
Example #6
0
        public static Item CreateRandomSkillScroll()
        {
            Item skillscroll = null;
            int roll = Utility.Random(49);
            if (roll == 0)
            {
                skillscroll = new ClothingBlessDeed();
            }
            else
                skillscroll = new SkillScroll();
            return skillscroll;
		}
		public override void OnDeath( Container c )
		{
			base.OnDeath( c );

			if ( 0.75 > Utility.RandomDouble() )
			{
				int r = Utility.Random( 100 );
				Item drop = null;

				if ( r < 1 ) drop = new LayerSashDeed();			
				else if	( r < 4 ) drop = new SpecialQuestSandals();
				else if	( r < 6 ) drop = new RareCreamCarpet( PieceType.Centre );
				else if	( r < 8 ) drop = new RareBlueCarpet( PieceType.Centre );
				else if	( r < 10 ) drop = new RareBloodCarpet( PieceType.Centre );
				else if	( r < 12 ) drop = new BasicBlueCarpet( PieceType.Centre );
				else if	( r < 14 ) drop = new BasicPinkCarpet( PieceType.Centre );
				else if	( r < 29 ) drop = new BloodPentagramPart( Utility.Random( 5 ) );
				else if	( r < 30 ) drop = new ClothingBlessDeed();
				else if	( r < 35 ) drop = new MysteriousCloth();
				else if	( r < 40 ) drop = new SpecialHairDye();
				else if	( r < 45 ) drop = new SpecialBeardDye();
				else if	( r < 50 ) drop = new NameChangeDeed();
				else if	( r < 65 ) drop = new SkillTunic();
				else if	( r < 80 ) drop = new TamersCrook();
				else if	( r < 85 ) drop = new HeroShield();
				else if	( r < 88 ) drop = new EvilShield();
				else if	( r < 91 ) drop = new MondainHat();
				else if	( r < 94 ) drop = new PlatinGloves();
				else if	( r < 96 ) drop = new AncientSamuraiHelm();
				else if	( r < 98 ) drop = Utility.RandomBool() ? (Item)(new MirrorEast()) : (Item)(new MirrorNorth());
				else
					drop = Utility.RandomBool() ? (Item)(new BoneBenchEastPart()) : (Item)(new BoneBenchWestPart());

				c.DropItem( drop );
			}
		}
        public GoldenDonationBoxAoS()
        {
            Weight = 1.0;
            Hue = 2213;
            Item item = null;
            Name = "Defiance Gold Member Box of Holding";

            CharacterCreation.PlaceItemIn(this, 16, 60, (item = new DonationSkillBall( 25, false )));
            CharacterCreation.PlaceItemIn(this, 28, 60, (item = new DonationSkillBall( 25, false )));
            CharacterCreation.PlaceItemIn(this, 40, 60, (item = new DonationSkillBall( 25, false )));

            CharacterCreation.PlaceItemIn(this, 16, 81, (item = new HoodedShroudOfShadows()));
            item.Hue = 2213;
            item.Name = "Golden Shroud of Shadows";
                        item.LootType = LootType.Blessed;

            BaseContainer cont;
            CharacterCreation.PlaceItemIn(this, 58, 57, (cont = new Backpack()));
            cont.Hue = 2213;
            cont.Name = "a golden backpack";

            CharacterCreation.PlaceItemIn(cont, 44, 65, new SulfurousAsh(10000));
            CharacterCreation.PlaceItemIn(cont, 77, 65, new Nightshade(10000));
            CharacterCreation.PlaceItemIn(cont, 110, 65, new SpidersSilk(10000));
            CharacterCreation.PlaceItemIn(cont, 143, 65, new Garlic(10000));

            CharacterCreation.PlaceItemIn(cont, 44, 128, new Ginseng(10000));
            CharacterCreation.PlaceItemIn(cont, 77, 128, new Bloodmoss(10000));
            CharacterCreation.PlaceItemIn(cont, 110, 128, new BlackPearl(10000));
            CharacterCreation.PlaceItemIn(cont, 143, 128, new MandrakeRoot(10000));

            //CharacterCreation.PlaceItemIn(this, 16, 81, new DonationBandana());
            //Replaced the bandana with a deed - Edit by Blady
            CharacterCreation.PlaceItemIn(this, 74, 64, (item = new DonationDeed()));
            item.Hue = 2213;

            CharacterCreation.PlaceItemIn(this, 103, 58, (item = new Sandals()));
            item.Hue = Utility.RandomList(5, 70, 90, 110);
            item.LootType = LootType.Blessed;

            CharacterCreation.PlaceItemIn(this, 122, 53, new SpecialDonateDye());
            CharacterCreation.PlaceItemIn(this, 133, 53, (item = new KillBook()));
            item.Hue = 2213;

            CharacterCreation.PlaceItemIn(this, 156, 55, (item = new EtherealHorse()));
            item.Hue = 2213;
            item.Name = "No Aged Ethereal";
            ((EtherealMount)item).IsDonationItem = true;

            CharacterCreation.PlaceItemIn(this, 34, 83, (item = new HolyDeedofBlessing()));
            item.Hue = 2213;
            CharacterCreation.PlaceItemIn(this, 43, 83, (item = new ClothingBlessDeed()));
            item.Hue = 2213;
            CharacterCreation.PlaceItemIn(this, 58, 83, (item = new KillResetDeedAOS())); //by Blady
            item.Hue = 2213;
            CharacterCreation.PlaceItemIn(this, 73, 83, (item = new SmallBrickHouseDeed()));
            item.Hue = 2213;
            CharacterCreation.PlaceItemIn(this, 88, 83, (item = new NameChangeDeed()));
            item.Hue = 2213;
            CharacterCreation.PlaceItemIn(this, 103, 83, (item = new AntiBlessDeed()));
            item.Hue = 2213;
            //CharacterCreation.PlaceItemIn(this, 118, 83, (item = new BankCheck(100000)));
            //item.Hue = 2213;
            CharacterCreation.PlaceItemIn(this, 130, 83, (item = new MembershipTicket()));
            item.Hue = 2213;
            ((MembershipTicket)item).MemberShipTime = TimeSpan.MaxValue;
        }
        public void CreateLoot()
        {
            int chance = Utility.Random( 100 );
            Item m_Reward = null;
            if ( chance < 3 )
                m_Reward = new NameChangeDeed();
            else if ( chance < 33 )
                m_Reward = new PowerScroll( PowerScroll.Skills[Utility.Random(PowerScroll.Skills.Count)], (100+(Utility.Random(3)+2)*5) );
            else if ( chance < 50 )
                m_Reward = new StatCapScroll( (225+(Utility.Random(2)+1)*5) );
            else if ( chance < 55 )
                m_Reward = new MagicSewingKit();
            else if ( chance < 60 )
                m_Reward = new ClothingBlessDeed();
            else if ( chance < 70 )
                m_Reward = new RunicSewingKit(CraftResource.BarbedLeather, ( Utility.Random( 2 ) + 3 ) );
            else {
                int amount = Utility.RandomMinMax( 5, 10 )*10000;
                m_Reward = new BankCheck(amount);
            }

            PackItem( new CopperBar(Utility.Random( 2 ) + 2) );
            if (m_Reward != null)
            {
                PackItem( m_Reward );
                Timer m_TimerCursed = new CursedArtifactSystem.CursedTimer( m_Reward, 6 );
                m_TimerCursed.Start();
            }
        }
		public void DistributeLoot()
		{
			if ( Map != Map.Felucca )
				return;

			ArrayList PlayersToGiveTo = new ArrayList();

			ArrayList list = Aggressors;
			for ( int i = 0; i < list.Count; ++i )
			{
				AggressorInfo info = (AggressorInfo)list[i];

				if ( info.Attacker.Player && info.Attacker.Alive && (DateTime.Now - info.LastCombatTime) < TimeSpan.FromSeconds( 60.0 ) && !PlayersToGiveTo.Contains( info.Attacker ) )
					PlayersToGiveTo.Add( info.Attacker );
			}

			list = Aggressed;
			for ( int i = 0; i < list.Count; ++i )
			{
				AggressorInfo info = (AggressorInfo)list[i];

				if ( info.Defender.Player && info.Defender.Alive && (DateTime.Now - info.LastCombatTime) < TimeSpan.FromSeconds( 60.0 ) && !PlayersToGiveTo.Contains( info.Defender ) )
					PlayersToGiveTo.Add( info.Defender );
			}

			if ( PlayersToGiveTo.Count <= 0 )
				return;

			if ( Backpack == null )
				return;

			//ArrayList ItemsToGive = new ArrayList();

			Item item = null;
			int rand = Utility.Random( 200 );
			if ( rand == 0 )
				item = new LayerSashDeed();
			else if ( rand <= 8 )
				item = new HolyDeedofBlessing();
			else if ( rand <= 30 )
				item = new CursedClothingBlessDeed();
			else if ( rand <= 80 )
				item = new ClothingBlessDeed();

			if ( item != null )
			{
				if ( item.Movable == false || item.LootType == LootType.Blessed || item.LootType == LootType.Newbied )
					return;
				PlayerMobile player = PlayersToGiveTo[Utility.Random( PlayersToGiveTo.Count )] as PlayerMobile;
				if ( player != null && player.Backpack != null )
				{
					player.SendMessage( "You have been given a special item." );
					player.Backpack.DropItem( item );
				}
			}
		}