Example #1
0
		public static void SelectTarget(Mobile from, Item weapon)
		{
			if (from == null || weapon == null) return;

			// does this weapon have a HandSiegeAttack attachment on it already?

			HandSiegeAttack a = (HandSiegeAttack)XmlAttach.FindAttachment(weapon, typeof(HandSiegeAttack));

			if (a == null || a.Deleted)
			{
				a = new HandSiegeAttack();
				XmlAttach.AttachTo(weapon, a);
			}
			from.Target = new HandSiegeTarget(weapon, a);
		}
        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments
        public static void SelectTarget(Mobile from, Item weapon)
        {
            if (from == null || weapon == null)
            {
                return;
            }

            // does this weapon have a HandSiegeAttack attachment on it already?
            HandSiegeAttack a = (HandSiegeAttack)XmlAttach.FindAttachment(weapon, typeof(HandSiegeAttack));

            if (a == null || a.Deleted)
            {
                XmlAttach.AttachTo(weapon, a = new HandSiegeAttack());
            }

            from.Target = new HandSiegeTarget(weapon, a);
        }
 public InternalTimer(HandSiegeAttack attachment, TimeSpan delay)
     : base(delay)
 {
     Priority     = TimerPriority.TwoFiftyMS;
     m_attachment = attachment;
 }
 public HandSiegeTarget(Item weapon, HandSiegeAttack attachment)
     : base(30, true, TargetFlags.None)
 {
     m_weapon     = weapon;
     m_attachment = attachment;
 }
Example #5
0
			public HandSiegeTarget(Item weapon, HandSiegeAttack attachment)
				: base(30, true, TargetFlags.None)
			{
				m_weapon = weapon;
				m_attachment = attachment;
			}
Example #6
0
			public InternalTimer(HandSiegeAttack attachment, TimeSpan delay)
				: base(delay)
			{
				Priority = TimerPriority.TwoFiftyMS;
				m_attachment = attachment;
			}