public GameScreen (Mpq mpq, Mpq scenario_mpq, Chk scenario, Got template) : base (mpq) { effectpal_path = "game\\tblink.pcx"; arrowgrp_path = "cursor\\arrow.grp"; fontpal_path = "game\\tfontgam.pcx"; //this.scenario_mpq = scenario_mpq; this.scenario = scenario; this.template = template; ScrollCursors = new CursorAnimator[8]; }
void GameTypeSelectionChanged (int selectedIndex) { /* the display of the number of players * changes depending upon the template */ selectedGot = templates[selectedIndex]; UpdatePlayersDisplay (); }