Example #1
0
        async Task testReadWrite()
        {
            var packet = new Sender.FullType();

            Receiver.FullType recvPacket  = null;
            Sender.FullType   replyPacket = null;

            var end        = new IPEndPoint(IPAddress.Loopback, port);
            var server     = new RpcServer(end);
            var serverTask = server.Start((r, w) =>
            {
                r.OnEcho = x => recvPacket = x;
            });
            var client = new RpcClientForUnity(end);

            client.Reader.OnEcho = x =>
            {
                replyPacket = x;
            };
            var clientTask = Task.Run(() =>
            {
                var e = client.Start();
                while (e.MoveNext())
                {
                    // nothing
                }
            });

            client.Writer.RequestEcho(packet);
            client.Flush();
            await Task.Delay(100).ConfigureAwait(false);

            client.Stop();
            server.Stop().Wait();
            await Task.Delay(100).ConfigureAwait(false);

            var expect = packet.ToString().Replace("null", "");

            Assert.IsNotNull(recvPacket, "recv packet");
            Assert.IsNotNull(replyPacket, "reply packet");
            Assert.AreEqual(expect, recvPacket.ToString().Replace("null", ""));
            Assert.AreEqual(expect, replyPacket.ToString().Replace("null", ""));
            Assert.True(await withTimeout(clientTask).ConfigureAwait(false), "wait stop client");
            Assert.True(await withTimeout(serverTask).ConfigureAwait(false), "wait stop server");
        }
Example #2
0
        async Task testReadWrite()
        {
            var packet = new Sender.FullType();
            Receiver.FullType recvPacket = null;
            Sender.FullType replyPacket = null;

            var end = new IPEndPoint(IPAddress.Loopback, port);
            var server = new RpcServer(end);
            var serverTask = server.Start((r, w) =>
                {
                    r.OnEcho = x => recvPacket = x;
                });
            var client = new RpcClientForUnity(end);
            client.Reader.OnEcho = x =>
            {
                replyPacket = x;
            };
            var clientTask = Task.Run(() =>
                {
                    var e = client.Start();
                    while (e.MoveNext())
                    {
                        // nothing
                    }
                });
            
            client.Writer.RequestEcho(packet);
            client.Flush();
            await Task.Delay(100).ConfigureAwait(false);
            client.Stop();
            server.Stop().Wait();
            await Task.Delay(100).ConfigureAwait(false);

            var expect = packet.ToString().Replace("null", "");
            Assert.IsNotNull(recvPacket, "recv packet");
            Assert.IsNotNull(replyPacket, "reply packet");
            Assert.AreEqual(expect, recvPacket.ToString().Replace("null", ""));
            Assert.AreEqual(expect, replyPacket.ToString().Replace("null", ""));
            Assert.True(await withTimeout(clientTask).ConfigureAwait(false), "wait stop client");
            Assert.True(await withTimeout(serverTask).ConfigureAwait(false), "wait stop server");
        }
Example #3
0
 static Task runServer(int limit)
 {
     var server = new RpcServer(new IPEndPoint(IPAddress.Loopback, port));
     server.OnException = x => Console.WriteLine("server: " + x.Message);
     return server.Start((r, w) =>
         {
             r.OnAdd = (x, y) =>
             {
                 if (limit == Interlocked.Increment(ref serverCounter))
                 {
                     server.Stop().Wait();
                 }
                 return x + y;
             };
         });
 }