private static void FactoryInitialize()
 {
     const int numberToPreAllocate = 20;
     for (int i = 0; i < numberToPreAllocate; i++)
     {
         Bullet instance = new Bullet(mContentManagerName, false);
         mPool.AddToPool(instance);
     }
 }
 public static Bullet CreateNew(Layer layer)
 {
     if (string.IsNullOrEmpty(mContentManagerName))
     {
         throw new System.Exception("You must first initialize the factory to use it.");
     }
     Bullet instance = null;
     instance = new Bullet(mContentManagerName, false);
     instance.AddToManagers(layer);
     if (mScreenListReference != null)
     {
         mScreenListReference.Add(instance);
     }
     if (EntitySpawned != null)
     {
         EntitySpawned(instance);
     }
     return instance;
 }
 public static void MakeUnused(Bullet objectToMakeUnused, bool callDestroy)
 {
     objectToMakeUnused.Destroy();
 }
 public static void MakeUnused(Bullet objectToMakeUnused)
 {
     MakeUnused(objectToMakeUnused, true);
 }